Arius Dion said:
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You mean like Nintendo stole the analog stick idea from Sony?
Sorry, couldn't resist...
Arius Dion said:
|
You mean like Nintendo stole the analog stick idea from Sony?
Sorry, couldn't resist...
Mummelmann said:
You mean like Nintendo stole the analog stick idea from Sony? |
really? You mean like how Nintendo added the analog stick to the N64 controller after the PS1 released?

Mummelmann said:
You mean like Nintendo stole the analog stick idea from Sony? |

You got it backwords. Sony only had a D-pad originally.
Lurker said:
You got it backwords. Sony only had a D-pad originally. |
XD I had forgotten that control XD, old times =P
I like idea of RE5 for wii, I have not played yet but if it is half of good than RE4 for me is perfect ^^

Metroid: Other M
For the record, any HD game can be on the Wii. All you gotta do is basically rebuild it from the ground up.
Capcom could probably develop a couple low budget Wii games and see a bigger profit. Granted RE4 sold well, but will people buy a crippled release of RE5 that's more expensive than the HD releases? Is it worth the risk?
The title screen joke is gone. This thread is not amusing anymore.
sighh :'(
| Boneitis said: For the record, any HD game can be on the Wii. All you gotta do is basically rebuild it from the ground up. Capcom could probably develop a couple low budget Wii games and see a bigger profit. Granted RE4 sold well, but will people buy a crippled release of RE5 that's more expensive than the HD releases? Is it worth the risk? |
Capcom's ported MT Framework to Wii now though, downscaling assets and tech should be far, far simpler. RE5 Wii wouldn't need to be developed ground up (like DarkSide Chronicles) or hacked using a repurposed RE4 engine (like Dead Rising), they could actually port them game directly.
I don't think a Wii RE5 would do too bad though, I bet it'd hit around a million worldwide if released mid/late next year. Though really, they'd probably be better served doing a 1:1 port for Wii's successor launch.
I would probably buy it on wii. Haven't played it on PS3 or 360 though
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About time they consider a definitive version.
nordlead said:
Sony got in trouble because of how they used the dual motors, not because they had rumble in particular. Sony could have had rumble in the PS3 from the start, but they would have had to change how they were doing rumble and they didn't want to. Nintendo probably patented the rumble pack, and sony upped it by making it internal and using two motors. |
Sony copied Immersion's version of force feed back.



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba