Jereel Hunter said:
How to be a successful developer? Release AAA games? The faulty reasoning is yours. Lets compare that to the NFL. How many starting QBs are there? 32. How many are decent? Half that. How many are good enough that the team wants to keep them for the next few years? Not many. If you want to be a QB in the NFL, you have to be REALLY GOOD. But what you're saying is tantamount to "Tom Brady and Peyton Manning both demonstrate how to be a successful quarterback. Just be the best at what you do over the entire course of your career." That's simply not possible for everyone. Likewise when piracy makes it so much more difficult to succeed, there's only so many who can reasonably compete. (that's why the number of PC developers is dwindling, and every year more and more of the total marketshare is gobbled up by games developed by devs owned by one of the big 3 publishers. |
No, no, no. There's far more developers on PC than in all consoles combined (source). PC is now the best place to start and raise a development studio because of the extreme rise of the indie scene and digital distribution. PC developers no longer are forced to pay to publishers to have their games out in the open.