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Forums - Nintendo - EA down on Wii, but not out - willing to work with Nintendo to make software sell

ironman said:
Kenryoku_Maxis said:
Here's your answer EA: Make better games on the Wii.

And they shouldn't be complaining. Their games are some of the better selling third party games on the Wii. I swear, their only complaining because they didn't make enough profit to cover their losses.

Erm...since when is trying to make a profit a bad thing? Seriously, if everybody thought that way, well, there would be no games.

My point was, they're complaining about the Wii 'specifically' because they are losing money across the board.  In other words, they started focusing on the Wii in the last year pretty hard and expected it to just pay off for them big time (basically, copying Nintendo's 'Wii' strategy along with putting a lot of weak casual and sports titles on the system).  Instead, they lost money and blame the Wii.

They're just like most third parties who try to crank out less than avg games on the Wii and then complain when they don't sell as much as they planned.  In the case of EA, they had banked on the Wii to cover their rising expenses...but didn't put forth the effort in making quality games.



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Veder Juda said:
Gamerace said:
jarrod said:
Gamerace said:
woopah said:
to me, EA still had the problem of thinking that wii owners are these other magical type of people that get sacrred by realism and like cartoony stuff and care mostly about multiplayer. at first i thought that EA would be really good this holiday but Nitro, Spore hero and such just seem to be standard games that arnt particularly good and havnt really been marketed well. Sega, ubisoft and Capcom seem to me the best third parties that understand wii development. maybe MMV too, not sure how they are doing tho


How are Ubisoft (Shawn White, Rabbids) and Capcom (Spyborgs) any different??   Sega at least is trying (and largely failing) with 'M' titles for core gamers.  Their successes have been anything with Sonic and Mario in it.  And MH3 is on Wii strictly for Japanese audiences else it'd have been on PS3 as originally planned.

I disagree with your assessment of Capcom.  Okay, maybe Capcom USA has been throwing Wii infantile crap (NeoPets, Spyborgs) but it's been given a decent try from Japan (Monster Hunter, Resident Evil Chronicles, Sengoku Basara, Tatsunoko Vs Capcom, Mega Man).  I think Capcom's one of the few publishers who's really hitting all the right notes on every console this gen (bar their DS neglect, but that seems to be changing with Ghost Trick and Okamiden).  I also disagree that MH3 went to Wii purely because of Japan, I think Nintendo saw an opening and really went for it with the promise of a western push.  MH3 being a big hit in America and Europe really benefits both Capcom and Nintendo, and after Layton I think it's very possible.

You're dead on with Ubi though, they really fucked Wii over with tons of shovelware and even their "successes" (Shaun White, Red Steel, Rabbids) seem dumbed down.

 

edit: And Sega's had some other Wii hits.  Monkey Ball was a big win for them at launch (commercially, but not critically) and their budget arcade shooters (Ghost Squad, HOTD2&3) have made an insane return for them.   NiGHTS was a (deserved) flop though, and their early 2008 "hardcore" trio (MadWorld, Conduit, Overkill) met with mixed reception, so it's not all good news.


Yeah, Capcom is treating Wii different in Japan because PS3 struggled so badly there for so long (that's changing now and so I expect will Capcom's strategy).   Thank goodness so we get MH3 & TvsC.    However look at the lack of RE5, SFIV and the half-assed Dead Rising.   When it comes to a western audience their strategy isn't much different than EA's.

Re: Sega, true about other hits but all those have some female appeal (arcade classic or Mini-games - my daughter even owns HoTD 2&3).  Samba De Amigo did well for them too.

I don't think they were treating the Wii all that differently by putting MH3 and TvC on the system, it seems to match the strategy of putting second tier games on the Wii, while the HD consoles get the big stuff.  Tatsunoko was a spin-off, and while Monster Hunter has become a major franchise for them, that was on the handheld side, it remains a cult hit on the console side.  In both cases, Capcom figured that the costs of making such games for the HD consoles would have been too high, and neither would've sold enough to make the money back; making them for the Wii was the only chance either of these games had to make a profit.

Now, if the Wii wasn't as successful, Capcom might not have made these games on the Wii, but instead these games wouldn't be made at all.

I have a hard time qualifying calling a game that moves a million units in just one region a "cult hit".  Truth of the matter is, MH3's the biggest name exclusive Capcom's done this gen, and they did it on Wii over PS3 or 360.  And make no mistake, MH3 would've existed Wii or no Wii.

"Big stuff" is relative, and honestly SF4 was a gamble, Dead Rising/Lost Planet were moderately successful new IPs and RE5/DMC4 were decided on platform wise before the generation even really started.  Capcom's Wii support really isn't second tier imo, even if they're not putting all their AAA games on it, but only some (MH3, Basara 3, etc).  It could be better sure, but it could easily be worse too (look at Bandai Namco, Konami, Ubisoft, Take 2, or most other major publishers).

Where Capcom's really fumbled on Wii is with their western branches and collaborations.  Spyborgs/Neopets were infantile and misjudged, the Okami port was rushed and underpromoted and here's where you really see the HD consoles getting continually lopsided support (Bionic Commando, Dead Rising 2, Dark Void, tons of XBLA/PSN games).



jarrod said:
Veder Juda said:
Gamerace said:
jarrod said:
Gamerace said:
woopah said:
to me, EA still had the problem of thinking that wii owners are these other magical type of people that get sacrred by realism and like cartoony stuff and care mostly about multiplayer. at first i thought that EA would be really good this holiday but Nitro, Spore hero and such just seem to be standard games that arnt particularly good and havnt really been marketed well. Sega, ubisoft and Capcom seem to me the best third parties that understand wii development. maybe MMV too, not sure how they are doing tho


How are Ubisoft (Shawn White, Rabbids) and Capcom (Spyborgs) any different??   Sega at least is trying (and largely failing) with 'M' titles for core gamers.  Their successes have been anything with Sonic and Mario in it.  And MH3 is on Wii strictly for Japanese audiences else it'd have been on PS3 as originally planned.

I disagree with your assessment of Capcom.  Okay, maybe Capcom USA has been throwing Wii infantile crap (NeoPets, Spyborgs) but it's been given a decent try from Japan (Monster Hunter, Resident Evil Chronicles, Sengoku Basara, Tatsunoko Vs Capcom, Mega Man).  I think Capcom's one of the few publishers who's really hitting all the right notes on every console this gen (bar their DS neglect, but that seems to be changing with Ghost Trick and Okamiden).  I also disagree that MH3 went to Wii purely because of Japan, I think Nintendo saw an opening and really went for it with the promise of a western push.  MH3 being a big hit in America and Europe really benefits both Capcom and Nintendo, and after Layton I think it's very possible.

You're dead on with Ubi though, they really fucked Wii over with tons of shovelware and even their "successes" (Shaun White, Red Steel, Rabbids) seem dumbed down.

 

edit: And Sega's had some other Wii hits.  Monkey Ball was a big win for them at launch (commercially, but not critically) and their budget arcade shooters (Ghost Squad, HOTD2&3) have made an insane return for them.   NiGHTS was a (deserved) flop though, and their early 2008 "hardcore" trio (MadWorld, Conduit, Overkill) met with mixed reception, so it's not all good news.


Yeah, Capcom is treating Wii different in Japan because PS3 struggled so badly there for so long (that's changing now and so I expect will Capcom's strategy).   Thank goodness so we get MH3 & TvsC.    However look at the lack of RE5, SFIV and the half-assed Dead Rising.   When it comes to a western audience their strategy isn't much different than EA's.

Re: Sega, true about other hits but all those have some female appeal (arcade classic or Mini-games - my daughter even owns HoTD 2&3).  Samba De Amigo did well for them too.

I don't think they were treating the Wii all that differently by putting MH3 and TvC on the system, it seems to match the strategy of putting second tier games on the Wii, while the HD consoles get the big stuff.  Tatsunoko was a spin-off, and while Monster Hunter has become a major franchise for them, that was on the handheld side, it remains a cult hit on the console side.  In both cases, Capcom figured that the costs of making such games for the HD consoles would have been too high, and neither would've sold enough to make the money back; making them for the Wii was the only chance either of these games had to make a profit.

Now, if the Wii wasn't as successful, Capcom might not have made these games on the Wii, but instead these games wouldn't be made at all.

I have a hard time qualifying calling a game that moves a million units in just one region a "cult hit".  Truth of the matter is, MH3's the biggest name exclusive Capcom's done this gen, and they did it on Wii over PS3 or 360.  And make no mistake, MH3 would've existed Wii or no Wii.

"Big stuff" is relative, and honestly SF4 was a gamble, Dead Rising/Lost Planet were moderately successful new IPs and RE5/DMC4 were decided on platform wise before the generation even really started.  Capcom's Wii support really isn't second tier imo, even if they're not putting all their AAA games on it, but only some (MH3, Basara 3, etc).  It could be better sure, but it could easily be worse too (look at Bandai Namco, Konami, Ubisoft, Take 2, or most other major publishers).

Where Capcom's really fumbled on Wii is with their western branches and collaborations.  Spyborgs/Neopets were infantile and misjudged, the Okami port was rushed and underpromoted and here's where you really see the HD consoles getting continually lopsided support (Bionic Commando, Dead Rising 2, Dark Void, tons of XBLA/PSN games).

I smell Sven.

Sorry, I could not resist.

 

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lol, that did sound a little viral.  I love Capcom, maybe I should hit Sven up for a job...

 

Seriously though, Capcom on Wii just isn't one of the "bad cases" imo, they're at least trying (alongside the milking anyway).  I think the illwill from the Wii core community would be helped a lot of the platform got a "real" Resident Evil and a SSF4 port though.



Why didn't EA do something like this in the first place?



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jarrod said:
lol, that did sound a little viral.  I love Capcom, maybe I should hit Sven up for a job...

 

Seriously though, Capcom on Wii just isn't one of the "bad cases" imo, they're at least trying (alongside the milking anyway).  I think the illwill from the Wii core community would be helped a lot of the platform got a "real" Resident Evil and a SSF4 port though.


Yeah, I think we agree Capcom makes a serious effort on Wii with some of there games, but then so has EA.   Both have also put out crap and both tend to put their big western releases on HD over Wii  (EA has no Japanese centric games) so getting back to the original point, I don't think Capcom's effort on Wii is significantly better than EAs.  The only real difference is the Japan centric games getting ported.



 

lol;so first they don't want to waste time on their games and then they do need time?
After asking details to Nintendo, they might figure out the way they have to work...



Haha I love their answer. We can't sell well on the Wii so Nintendo is obligated to help us. A very silly answer as maybe it's just EA's fault haha. Guess everything is Nintendo's fault and they have to fix everything.



Nintendo should just say "no".  Frankly, they'd be better served working with Activision, Square Enix or Rockstar on something.

Gamerace said:
jarrod said:
lol, that did sound a little viral.  I love Capcom, maybe I should hit Sven up for a job...

 

Seriously though, Capcom on Wii just isn't one of the "bad cases" imo, they're at least trying (alongside the milking anyway).  I think the illwill from the Wii core community would be helped a lot of the platform got a "real" Resident Evil and a SSF4 port though.


Yeah, I think we agree Capcom makes a serious effort on Wii with some of there games, but then so has EA.   Both have also put out crap and both tend to put their big western releases on HD over Wii  (EA has no Japanese centric games) so getting back to the original point, I don't think Capcom's effort on Wii is significantly better than EAs.  The only real difference is the Japan centric games getting ported.

I think EA has made some genuine efforts (Tiger annually, Sports Active, Boom Blox, Grand Slam Tennis) and they've largely paid off.  My problem with EA is that they're emblematic of the general problem with western Wii publishers, they think there's some "secret code" to reaching that mass Wii audience, when the truth is the majority of that casual base is the same exact casual audience they were selling to on PS2.  Madden, FIFA and NFS this year are signs to me that despite every step forward, EA fundamentally still just doesn't get it.



Kenryoku_Maxis said:
ironman said:
Kenryoku_Maxis said:
Here's your answer EA: Make better games on the Wii.

And they shouldn't be complaining. Their games are some of the better selling third party games on the Wii. I swear, their only complaining because they didn't make enough profit to cover their losses.

Erm...since when is trying to make a profit a bad thing? Seriously, if everybody thought that way, well, there would be no games.

My point was, they're complaining about the Wii 'specifically' because they are losing money across the board.  In other words, they started focusing on the Wii in the last year pretty hard and expected it to just pay off for them big time (basically, copying Nintendo's 'Wii' strategy along with putting a lot of weak casual and sports titles on the system).  Instead, they lost money and blame the Wii.

They're just like most third parties who try to crank out less than avg games on the Wii and then complain when they don't sell as much as they planned.  In the case of EA, they had banked on the Wii to cover their rising expenses...but didn't put forth the effort in making quality games.

I dunno, some of EA's games have been pretty good. Suffice to say, if there is one place where they are not making money, they should cut that out so they can begin making profit again. EA banked heavily on the Wii, and it didn't deliver (regardless of how "horrible" the games were). Besides, the way some people are talking, it sounds like it would be a good thing if EA stopped developing for the Wii.



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