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Forums - Sony - New TERRIFIC GT5 Gameplay (GAMEPLAY not Replay)!! -- Sema Demo!

Hisiru said:
There is a track editor on GT5? :O My friend said that it's true. Can someone confirm?

1/ it has been confirmed by polyphony digital but I will still wait a "hard" confirmation if I were you

2/ TRACK editor could also mean : sound TRACK editor    ;(((

3/ wait and see lol



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darthdevidem01 said:
@libellule

oh is there a HQ version out?


it is not about a HQ video

it is about the replay video from the racing that show us DAMAGE !!!!

hurry up to put it on your first post man !



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After playing NFS:Shift, the cockpit view in all other racers look so calm...


Anyways, I'm definitely excited about GT5. It'll be the first one I've ever played. Grid was the first racer I played this gen but it left me wanting more...



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lestatdark said:
@hisiru

A sony and PD rep said that there was a track editor in the game, we haven't seen anything else about it yet.

@libelulle

Wow, the damage model is improved by a lot! :| That scratch on both the left and the front bumper of the car looks amazingly "bad" :D

tghat is very important to have those minor damage since most of the time people are not "exploding" their cars and losing a whole part

if only they could mix the 2 to get something realist



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@libellule

I've seen the second video, the interior of that car looks wickedly awesome :D

@Parasitic

That cockpit view was the thing that turned me off from NFS:Shift, it was very well modeled, but every bump and hit made you go into uber gray motion blur vision mode, it was really counterproductive.



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2nd video added

Damage model improved by a lot, I bet it will be improved even more



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lestatdark said:

@Parasitic

That cockpit view was the thing that turned me off from NFS:Shift, it was very well modeled, but every bump and hit made you go into uber gray motion blur vision mode, it was really counterproductive.

 

The grey effect was really stupid. The part I loved was how much the car shakes as you're driving. Combined with the vicious engine sounds in that game, driving in the cockpit with the HUD off is amazing. I'd buy the game if it wasn't abit lacking in content and had D-pad steering.



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libellule said:
lestatdark said:
@hisiru

A sony and PD rep said that there was a track editor in the game, we haven't seen anything else about it yet.

@libelulle

Wow, the damage model is improved by a lot! :| That scratch on both the left and the front bumper of the car looks amazingly "bad" :D

tghat is very important to have those minor damage since most of the time people are not "exploding" their cars and losing a whole part

if only they could mix the 2 to get something realist


What's really standing out for me in that damage model is that both scratches are localized.
I've been playing Forza 3 and most racing simulators with damage, like GTR2 and GPL, and the scratches models are just model swapped from the original car. In Forza 3 it really shows the most, since you can actually see the model swapping taking place, as scratches appear in a whole panel and not only in the place where the contact was made.
So if they can do Localized scratching, denting and chassis bending, then they'll get the best damage model for a racing simulator out there :D


Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

darthdevidem01 said:
2nd video added

Damage model improved by a lot, I bet it will be improved even more


good, now your thread is totally worth it and the title is appropriate !



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GT5, baby!



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