By using this site, you agree to our Privacy Policy and our Terms of Use. Close
libellule said:
lestatdark said:
@hisiru

A sony and PD rep said that there was a track editor in the game, we haven't seen anything else about it yet.

@libelulle

Wow, the damage model is improved by a lot! :| That scratch on both the left and the front bumper of the car looks amazingly "bad" :D

tghat is very important to have those minor damage since most of the time people are not "exploding" their cars and losing a whole part

if only they could mix the 2 to get something realist


What's really standing out for me in that damage model is that both scratches are localized.
I've been playing Forza 3 and most racing simulators with damage, like GTR2 and GPL, and the scratches models are just model swapped from the original car. In Forza 3 it really shows the most, since you can actually see the model swapping taking place, as scratches appear in a whole panel and not only in the place where the contact was made.
So if they can do Localized scratching, denting and chassis bending, then they'll get the best damage model for a racing simulator out there :D


Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"