I believe that each console needs it's own high-budget franchise, just for advertising purposes.
I feel there is a need for high-budget poly pushers, but it all needs to be in balance. No more than 2-3 'epic' games for a console per year. I also believe that these epic games should only really be first party, third parties don't have the resources to take several risks.
There are far too many epic games, and the market is saturated with them. lets take the PS3 and it's 'epic' games (in terms of budget) for 2007/early 2008:
Ratchet and Clank 5, Uncharted: Drakes Fortune, Killzone 2, Gran Turismo 5, Motorstorm, Heavenly Sword, LAIR, Warhawk(?), LittleBigPlanet(?)
Those games, whether you believe they're good or not, and it doesn't matter what genre they're in, mainly sell too 'gamers'. How can someone afford that many games? And that's not including the third party games (Call of Duty 4, Haze, Unreal Tournament III, Metal Gear Solid 4, Assasins Creed).
Publishers can't keep taking hits like that all year long. Although I don't think it will take long for them all to learn their lessons, once these current projects are all finished the publishers will probably go for the smaller games.









