JaggedSac said:
Excellent post. The Live/Halo model of matchmaking is definitely not the only possible solution. But the Quake Live solution can be expensive. id has gone on record as saying the ad revenue is not covering the server costs. There are improvements that could be made to both. |
True, in all fairness though - I have barely seen any ads in Qlive. But the general idea was that retail sales pay for the server infrastructure - just like IW expects for sales to pay for IWnet, sales paid for EA massive hosting of EA sponsored BF2 ranked servers, etc. Also, EA set a precent of injecting themselves into the revenue stream of the dedicated server market, I believe it costs money (paid to EA ) to privately host ranked BF2 server inderectly through their partnership programs with major hosting providers.
IP holders getting a piece of the dedi server revenue in exchange for hooking it up to their social networking infrastructure, while still utilizing key features of the PC community is a much better future IMO than a PC dominated by the Live/Halo model.








