burning_phoneix said:
About #2, what I meant if we compare the two systems with equal distance of each other. Of course, if I connect to a server located in Inner Mongolia obvouisly it will be laggier if I connected to a host in my own country. However, both of us connecting to a single dedicated server in our own country usually brings better results on average than P2P.
#3 Can I run my own clan rules on IW.net? I haven't been up on the latest news but I heard things like no mods with a matchmaking system so I don't know :/
#4 I understand that's a recent development though, correct?
Thanks for xplaining. Doesnt pretty much all PC shooters have dedicated servers? Nowadays I play only Enemy Territory Quake Wars and all the servers Iv played on are dedicated.
I can't think of a PC shooter WITHOUT dedicated server support...
But can't they (id) offer 'official' servers anyway, which would be connected through the official match-making service?
Left 4 Dead 1 had a hybrid system like that so I don't know why IW aren't just doing that?
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#2 is now correct :) But you shouldn't be as general as country. Should say same distance, going through the same routers, port forwarders, etc.
#3 that is not a problem inherent in matchmaking. Which is what I thought you were talking about. It is a problem inherent in IW's implementation of a matchmaking system.
#4 no, Bungie had this since Halo 2(which is quite possible the birthplace of this particular idea of matchmaking)
L4D does not have a matchmaking system in the sense that Bungie and IW developed. L4D is basically using dedicated server instances and drops people in and out of games. No ranking, join ins, etc. That doesn't really constitute a match. That would be like saying it was ok for a basketball team to let a person from the stands start playing in the middle of their match. It is two teams, start to finish, people can leave, but no one joins the team. Makes winning a match much more satisfying.