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Forums - PC - id: Probably No Dedicated Servers for Rage....you can thank IW shio

loy310 said:
PC gaming will revert to its 1990's dark ages if MW2 succeeds, 20 years of great progress only to be knocked off like a street mongrel.

Remember this day as it marks the end of PC gaming.. 11/10/09.

Dedicated servers have been around since the 90s.  Pretty much no change.



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burning_phoneix said:
JaggedSac said:
#1 is true

#2 is not true. Depends on the dedicated server's distance. Latency is more important than bandwidth. Games don't send very large packets. The reason for the low player counts is more due to the cpu having to process large numbers of packets in a very short time.

#3 not true. Nothing about a matchmaking system precludes mods.

#4 Not true. Host migration occurs.

#5 is true

 About #2, what I meant if we compare the two systems with equal distance of each other. Of course, if I connect to a server located in Inner Mongolia obvouisly it will be laggier if I connected to a host in my own country. However, both of us connecting to a single dedicated server in our own country usually brings better results on average than P2P.

 

#3 Can I run my own clan rules on IW.net? I haven't been up on the latest news but I heard things like no mods with a matchmaking system so I don't know :/

#4 I understand that's a recent development though, correct?

 

Thanks for xplaining. Doesnt pretty much all PC shooters have dedicated servers? Nowadays I play only Enemy Territory Quake Wars and all the servers Iv played on are dedicated.

 

I can't think of a PC shooter WITHOUT dedicated server support...

 

But can't they (id) offer 'official' servers anyway, which would be connected through the official match-making service?

 

Left 4 Dead 1 had a hybrid system like that so I don't know why IW aren't just doing that?


I've heard there will be NO modding whatsoever and I quote loosely 'we want people to play our game the way we balance it'.



burning_phoneix said:

 About #2, what I meant if we compare the two systems with equal distance of each other. Of course, if I connect to a server located in Inner Mongolia obvouisly it will be laggier if I connected to a host in my own country. However, both of us connecting to a single dedicated server in our own country usually brings better results on average than P2P.

 

#3 Can I run my own clan rules on IW.net? I haven't been up on the latest news but I heard things like no mods with a matchmaking system so I don't know :/

#4 I understand that's a recent development though, correct?

 

Thanks for xplaining. Doesnt pretty much all PC shooters have dedicated servers? Nowadays I play only Enemy Territory Quake Wars and all the servers Iv played on are dedicated.

 

I can't think of a PC shooter WITHOUT dedicated server support...

 

But can't they (id) offer 'official' servers anyway, which would be connected through the official match-making service?

 

Left 4 Dead 1 had a hybrid system like that so I don't know why IW aren't just doing that?

#2 is now correct :)  But you shouldn't be as general as country.  Should say same distance, going through the same routers, port forwarders, etc.

#3 that is not a problem inherent in matchmaking.  Which is what I thought you were talking about.  It is a problem inherent in IW's implementation of a matchmaking system.

#4 no, Bungie had this since Halo 2(which is quite possible the birthplace of this particular idea of matchmaking)

 

L4D does not have a matchmaking system in the sense that Bungie and IW developed.  L4D is basically using dedicated server instances and drops people in and out of games.  No ranking, join ins, etc.  That doesn't really constitute a match.  That would be like saying it was ok for a basketball team to let a person from the stands start playing in the middle of their match.  It is two teams, start to finish, people can leave, but no one joins the team.  Makes winning a match much more satisfying.



That sucks... one of the great things about TF2 is the dedicated server community.



My Mario Kart Wii friend code: 2707-1866-0957

JaggedSac said:

#2 is now correct :)  But you shouldn't be as general as country.  Should say same distance, going through the same routers, port forwarders, etc.

#3 that is not a problem inherent in matchmaking.  Which is what I thought you were talking about.  It is a problem inherent in IW's implementation of a matchmaking system.

#4 no, Bungie had this since Halo 2(which is quite possible the birthplace of this particular idea of matchmaking)

 

L4D does not have a matchmaking system in the sense that Bungie and IW developed.  L4D is basically using dedicated server instances and drops people in and out of games.  No ranking, join ins, etc.  That doesn't really constitute a match.  That would be like saying it was ok for a basketball team to let a person from the stands start playing in the middle of their match.  It is two teams, start to finish, people can leave, but no one joins the team.  Makes winning a match much more satisfying.

#3 So IW are being dickwads even more now? :/

 

About the basketball thing...that would be pretty damn awesome actually XD (I think you mean L4D's system is kind of like a pick up game of bball right?)



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burning_phoneix said:
JaggedSac said:

#2 is now correct :)  But you shouldn't be as general as country.  Should say same distance, going through the same routers, port forwarders, etc.

#3 that is not a problem inherent in matchmaking.  Which is what I thought you were talking about.  It is a problem inherent in IW's implementation of a matchmaking system.

#4 no, Bungie had this since Halo 2(which is quite possible the birthplace of this particular idea of matchmaking)

 

L4D does not have a matchmaking system in the sense that Bungie and IW developed.  L4D is basically using dedicated server instances and drops people in and out of games.  No ranking, join ins, etc.  That doesn't really constitute a match.  That would be like saying it was ok for a basketball team to let a person from the stands start playing in the middle of their match.  It is two teams, start to finish, people can leave, but no one joins the team.  Makes winning a match much more satisfying.

#3 So IW are being dickwads even more now? :/

 

About the basketball thing...that would be pretty damn awesome actually XD (I think you mean L4D's system is kind of like a pick up game of bball right?)

Bolded - Yes exactly.  That is pretty much how all dedicated servers are, unless they are being used for clan matches and such were there are implicit rules on these things.  But conceptually, yes, dedicated servers are like public basketball courts where everyone can just hop in and play if there is room on the teams.  A true matchmaking implementation is where there are rules as to who can join and no one can join once it starts.

 

As for #3, this type of matchmaking is new to PC.  I would imagine you can expect modding to be available after the first couple games.  There is absolutely nothing conceptually that is constraining a matchmaking system from having mods.



Here's a decent article about all this.



PC gamers are going to be rampaging in the streets at this rate. Although I note his comment on 'waiting to see how it fares for others' so clearly a lot will depend on ultimately how MW2 is received on PC.

If it tanks then I bet id will rethink this.



Try to be reasonable... its easier than you think...

Okay, why are they doing this then? There must be a good reason.



Lol:



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!