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burning_phoneix said:
JaggedSac said:

#2 is now correct :)  But you shouldn't be as general as country.  Should say same distance, going through the same routers, port forwarders, etc.

#3 that is not a problem inherent in matchmaking.  Which is what I thought you were talking about.  It is a problem inherent in IW's implementation of a matchmaking system.

#4 no, Bungie had this since Halo 2(which is quite possible the birthplace of this particular idea of matchmaking)

 

L4D does not have a matchmaking system in the sense that Bungie and IW developed.  L4D is basically using dedicated server instances and drops people in and out of games.  No ranking, join ins, etc.  That doesn't really constitute a match.  That would be like saying it was ok for a basketball team to let a person from the stands start playing in the middle of their match.  It is two teams, start to finish, people can leave, but no one joins the team.  Makes winning a match much more satisfying.

#3 So IW are being dickwads even more now? :/

 

About the basketball thing...that would be pretty damn awesome actually XD (I think you mean L4D's system is kind of like a pick up game of bball right?)

Bolded - Yes exactly.  That is pretty much how all dedicated servers are, unless they are being used for clan matches and such were there are implicit rules on these things.  But conceptually, yes, dedicated servers are like public basketball courts where everyone can just hop in and play if there is room on the teams.  A true matchmaking implementation is where there are rules as to who can join and no one can join once it starts.

 

As for #3, this type of matchmaking is new to PC.  I would imagine you can expect modding to be available after the first couple games.  There is absolutely nothing conceptually that is constraining a matchmaking system from having mods.