Why do u need dedicated servers?
Whats the pros and cons?
I support John Carmack.
Why do u need dedicated servers?
Whats the pros and cons?
I support John Carmack.
Don't worry guys, I expect the PC build will have custom stuff like mouse control, text chat in game, and graphics settings.
I'd not really heard or paid attention to this game beforehand, so this could just be a cry for publicity. Either way I'm not really interested in the game.
We called this would happen, once one game does something stupid and people still lap it up, other devs will think it's ok. Although I thought it would be the $10 price increase that would be followed first.

What the fuck Carmack WHAT THE FUCK !!!!
Who's next now Blizzard ? They have already done with the Starcraft campaign shit and no LAN parties (with rumors about battle.net being a paid service).
Man it's seems every PC developer is giving it the old finger for some reason and that just sad.
Oh, man, this is not going to end well...
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
Wow. PC FPS pioneer, pisses off lots of people with this news.
| Slimebeast said: Why do u need dedicated servers? Whats the pros and cons? I support John Carmack. |
#1 In a dedicated server enviroment, no one gets advantages due to ping. When someone hosts a game peer-to-peer without dedicated servers, his ping is zero while everyone's pings are around 100ms. That means if you and the host fire at each other at the same time; he kills you first because your signal has to travel to his console/PC before your character fires, he fires immediatly.
#2 Peer-to-Peer systems are ALWAYS laggier than dedicated servers. Always! Check your connection, even if you have a fast 20mb download, that's not important, your upload is always something like 1 or 2 mb and that means all the people that connect to your system to play some CTF will lag because your upload speed is a bottleneck.
#3 Without dedicated servers, you cannot upload mods or user made maps for everyone to use. That means you eithier buy DLC or shut the fuck up if you want more content.
#4 If the host quits in P2P connection, the game ends and you must find a new room. With a dedicated server, it's like having someone host a game 24/7! Think of a dedicated server as an online 24/7 LAN center. You go there and play for a few hours and then leave and come back later and it's still there. Better yet, you get to become friends with the people there that also frequent the server. Over 50% of my steam flist are people I met on my favorite server.
#5 Since peer to peer communication is laggy, the player count is also lower. CoD went from 16v16 in MW1 to 9v9 in MW2. More players=more fun
If anyone has anything more to add or correct please do so.
#1 is true
#2 is not true. Depends on the dedicated server's distance. Latency is more important than bandwidth. Games don't send very large packets. The reason for the low player counts is more due to the cpu having to process large numbers of packets in a very short time.
#3 not true. Nothing about a matchmaking system precludes mods.
#4 Not true. Host migration occurs.
#5 is true
Lazy greedy devs strike again ! Die id !