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Forums - Gaming Discussion - The Official Red Dead Redemption Thread

Also, apparently Xbox360achievements.org had published an article about multiplayer only to take it down a couple of hours cause they werent supposed to post it yet.

But, lucky for us, someone managed to save it. Here it is:


Red Dead Redemption Multiplayer Hands-On – Pistols At Dawn

Written Wednesday, March 17, 2010 by Richard Walker

“We're cowboys at heart, not game journalists. We'd rather jump on the back of a horse, round up some bandits and then gallop back into town for a game of poker, then spend a warm night with a hooker, a tin bath by the fire and a bottle of bourbon. As it is, we get to write all day, then go to bed with a comic book and a mug of cocoa. It's not exactly a match for the cowboy life****we were meant for.

As such, we've been itching to get somehands-on time with Rockstar's Western opus for months now, as it's about as close to living the Wild West dream as we're ever likely to get. So when the invite came through telling us that the first round ofRedDeadRedemptionmultiplayersessions were to take place at Rockstar's London offices, we naturally leapt at the chance.

In an international affair, we were pitted against games journos from all over Europe and were thrust straight intoRedDead's free-roam hub; the instruction not to shoot one another until we're given permission instantly goes out of the window. Like GTA, betweenmultiplayermatches you're given the entire single-player map to explore, so pushing up on the d-pad to whistle for a horse is a good idea if you want to quickly get around the towns and homesteads dotted around Redemption's vast world. That being said, most of the time you're likely to find players just killing each other for **** and giggles. Kill an innocent non-playable pedestrian though, and you can expect to be hunted and executed by the law.

The opportunity to simply waste time messing around amongst the miles of desert and scrub is infinite, with random emergent events and the detailed animal ecology tossing up all manner of interesting distractions. But it's the host of game modes that provide the real meat ofRedDead'smultiplayerand we got to check out four of them during our intensivehands-on play session.

Before we plunged into the competitive stuff, we start with a posse leader who sets a waypoint for the entire gang of sixteen players to follow. So saddling up and riding to a marked gang hideout where a group of bandits are holed up, we canter down the trail, taking care not to kick our horse to death. Upon arrival, a gunfight immediately breaks out, triggering even more undesirables to spill into the area from the surrounding ridge, which in turn leads to an ambush and an even busier, more frenetic gun battle.

It's great fun that eventually leads on to other criminal strongholds, such as an abandoned mansion where our foolhardy decision to sling several sticks of dynamite through the front door ends with us being sworn at by a French journo who gets caught in an errant explosion. Oops! As each mission ends, a statistics screen pops up giving you the lowdown on how well (or how poorly) you did, and as it happens, our dynamite-fuelled rampage pushes us to the top of the scoreboard. Ha! Take that France!

Back to the lobby area once more where activity descends into a sixteen-way fist fight, before it's time to sample 'Gang Shootout' – a straightforward Team Deathmatch that pits two warring factions head-to-head against one another. Lawmen, Miners, Rebeldes, Dutch's Gang and The American Army are some of the groups that feature, and each match begins with a standoff until there's only one man left standing. It's literally pistols at dawn, where the fastest gun wins and when we play the every-man-for-themselves Shootout later on, the action opens with all 16-players stood in a circle for a Mexican standoff that would make Quentin Tarantino cream in his pants.

Moving onto 'Gold Rush' – a game type that has you collecting and gathering bags of gold dotted around the map before depositing them into nearby chests to score a point – we start to get a feel for the game mechanics, pressing right bumper to gracefully slide into cover, dashing to green markers on the map to collect Deadeye pick-ups and hoarding as many weapons as we can from handy sparkling crates.

In single-player, Deadeye slows time, enabling you to paintredcrosses on nearby enemies, and it works in much the same way inmultiplayer, boosting accuracy without the aid of slow-motion. Weapons meanwhile, stay in your inventory (accessed via the left bumper and a twiddle of the right analogue stick) right until the end of the round, giving you a rather extensive cache of artillery to choose from, including numerous six-shooters, rifles, shotguns and projectiles like dynamite or throwing knives.

Finishing off with a bout of capture-the-flag, here called 'Hold Your Own' and featuringredand blue loot bags rather than flags, we get to blast a few riders off their horses with a huge cannon and even find time to line up a few headshots with a sniper rifle and then rush into the opposing team's base on horseback to grab theredflag and score a valuable point.

Actions like these grant XP, which persistently builds up throughoutmultiplayer, levelling your character up and enabling you to purchase new clothing and items to customise your badass bandito, sheriff or cowgirl. You're also able to acquire XP while free-roaming by executing special actions like killing a grizzly bear with a knife or shooting the hat off a wanted villain, for instance

RedDeadRedemption's single-player is shaping up to be unquestionably superb, but it's also heartening to see that a great deal of care and attention has gone into themultiplayertoo. Rockstar has apparently learnt some valuable lessons from GTA IV'smultiplayer, making the experience more focused, compartmentalised and therefore better suited to the 16-players that the game supports.

There's a clear, concerted effort that has been made in ensuring themultiplayeraspect ofRedDeadRedemptionis both meaningful and worth revisiting, and although there are still a few kinks to be ironed out, it's reason enough to makeRedemptionone of this year's most wanted games.”


Seem like it will have all the staples of MP - Free-for-all, Tema Deathmatch, CTF but with a few different elements.

I love specially the free roam moed while waiting. Make even waiting around fun.

May 18th cant come soon enough.




www.jamesvandermemes.com

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SOrry for the triple post, but I had to show my new avatar.

That shows how badly I want this game.



www.jamesvandermemes.com

can't wait for the game, hopefully i have FF13 and Dragon Age to entertain me, am on my 5th playthrough in DA.



Being in 3rd place never felt so good

Am I the only one extremly hyped for this game? From all these gametrailers videos I think that this will be the 2010 GoTY, all the early hands on and impressions are super positive, really can't wait!



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

No, you are not. I have watched every video, read every hands-on impressions dozens of times. I cant wait for May 18th.

I WANT THIS GAME!!!!!!!!!!!!!!!!



www.jamesvandermemes.com

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All I need is a ps3, case of good whiskey and a tolerant prostitute which is bundled with Red Dead Redemption.



Congratulations on this fantastic thread!

I couple of thoughts on Rockstar designinig this western game...

How many radiostations are we gonna have? Just kidding, but it would be nice to have the option to change the soundtrack. I love the good, the bad & the ugly theme...

On the bright side, we won't have those annoying cell phone calls, I guess

And what about hookers? We can still have them, right? There were plenty of them in the wild west... But I guess we are not gonna be able to use a horse to... you know...

Now seriously, I don't understand why we don't have more "western games". Oh, maybe they could throw some RPG elements, I don't know...

But the gunfights! Oh my god, the gunfights are going to be epic!!!

I am so hyped about this game!!! We are six weeks away from  release date!!!




marciosmg said:
No, you are not. I have watched every video, read every hands-on impressions dozens of times. I cant wait for May 18th.

I WANT THIS GAME!!!!!!!!!!!!!!!!

Too bad they have moved it from April, basically a month back. The official reason is supposedly stucked April for game releases. The rumored reason is that the game still needs more polish.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

@aragod - I have read that Take Two (Rockstar`s parent company) has had a really good quarter because of Bioshock 2 and soe other game , that they decided to delay RDR so that it will affect the next quarter of sales.

Also, this game needs more marketing.



www.jamesvandermemes.com

marciosmg said:
@aragod - I have read that Take Two (Rockstar`s parent company) has had a really good quarter because of Bioshock 2 and soe other game , that they decided to delay RDR so that it will affect the next quarter of sales.

Also, this game needs more marketing.

I just hope it turns out to be as good as all these videos make it up to be. Open world rural sandbox game with this incredible setting and amount of content can have a lots of "bugs". I just want to enjoy exploring, see the world economy, living breathing enviroment that is affected by one's actions. I'm rather curious about how large will it be, somehow I doubt that it will be on 1 DVD, since it seems much bigger than GTA IV.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising