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Forums - Sony - Unchared 2 final thoughts (before I send a review to the magazine)

Your 9.2 score is the lowest in the whole world i think.



Well, we gave it 92 as well ^^



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The stealth mode does need some improvement.



papflesje said:
Bit late for a magazine to be reviewing this one, no? :s

still has to be checked, added to their magazine, printed and distributed :s

i'm in the philippines mate. things here get reviewed a month after the game releases.



Outch, painful :)



bugrimmar said:

Just played through it twice now, and I'm about to send my review to the magazine where I work. Some thoughts though before I write it up.

1.) I still can't get over how gorgeous the game is. I believe the color scheme is the main factor that's making this game so beautiful. It just appears so lush, colorful, and vibrant. I also don't understand how the developer was able to get all of this out of the PS3 in just a couple of years. The resolution seems unbelievably high (though I know it's just 720p), and the attention to detail (snow tracks and empty clips stay forever, every single texture looks and feels different from the others, even on the same wall) is unlike anything I've ever seen before.

2.) The seamless transition between scripted events (like a ledge giving way, or the train falling) and actual gameplay is nothing short of spectacular. It keeps the gamer involved with the action, with surprise moments that come completely out of nowhere, and avoids the cliche cutscene where the player can put down the controller. Action is made 10x more intense when the bridge you're running on is collapsing everywhere and you need to make snap decisions to avoid dying.

3.) Stealth mode is ok, but it needs a lot of work. The biggest thing is that the enemies don't seem to notice sound at all, so you can basically walk up to any enemy and snap their neck without fear of them finding out (unless of course someone else sees you do it). Also, their field of vision is extremely limited. They don't notice things like your hands creeping out from a ledge, and you can approach them from any angle except directly in front. Aside from that, they normally tend to just stare at one direction permanently. Basically they feel like the guards in MGS1.

4.) Enemy variety has improved vastly from the first Uncharted, and having to fight a tank and a helicopter was very exciting. I still can't shake the feeling, however, that Drake seems to be far too good a shooter for his job description. He's a treasure hunter and not some Navy Seal, but through one playthrough, he kills hundreds of professional soldiers and in the end all he ever takes is one bullet in the stomach. I find that very unsettling, that the enemies are either really stupid or Drake is some kind of superhuman.

5.) The story is impressive, with a lot of twists and turns to keep one guessing. However, a lot of locales aren't explained properly and one would tend to forget "where did I get this thing" because after the level is done, the dialogue never mentions them again. Also, the love triangle thing could've been played much deeper. Aside from that, the ending was very poorly done in my opinion. It was far too short and didn't hint anything towards the future. As always, Nathan Drake is extremely likeable. Even in the midst of a firefight he's still witty and funny with his remarks.

6.) The game, though an extremely moving experience, is just far too short. You get the feeling that you just got a taste of the best chocolate ice cream in the world, but you spend the rest of the day watching someone else eat it through a glass window. The online multiplayer justifies the purchase though.

I'd give it a 9.2/10. This is the only game thus far that delivers truly cinema-level action and storytelling. Just wish the stealth gameplay was made better and the story made longer.. *Applause to Naughty Dog*

I agree on 1-3, and partially on 4. But I don't understand why you think he should have been shot more. I think it's a step up that he just got shot. How many videogames actually sees the protagonist shot and makes something of it in the story, rather then having them just continue on? It certainly isn't the majority. What happens in cutscenes and what happens ingame has to be different for the obvious reason that the cutscenes try to be more real than the gameplay. Otherwise the game would be impossible to complete.

And I don't see why you didn't like the ending either. What was wrong with it, how was it "too short"? (in other words, where do you start counting as "the ending"). And I think putting more focus on Chloe/Elena/Drake and their relationship during the game while also putting more focus on past events would have eroded some of the pacing as well as have felt forced.

And on the length, I think they are around the sweetspot. I wouldn't have minded an hours worth of extra content, but I was perfectly happy with the length of the original, and this one was longer than that.

So, in consensus, I agree with you apart from a few points.



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bugrimmar said:


 he kills hundreds of professional soldiers and in the end all he ever takes is one bullet in the stomach. 

LMAO you mean to say you never got shot throughout the game? I think I died 130 times through 1 playthrough on normal difficulty. Of course alot of those are falls and not gun deaths but still. 

Also 9.2 is a bit low. I'd say 9.4 or 9.5 was fair. You barely listed any negatives besides stealth. 



Kantor said:
Too short? It's 11 hours long, with a whole bunch of unlockables, 100 treasures, and a full multiplayer segment with several modes, both co-operative and competitive, with even more unlockables?

Please name a game you consider long.

I agree with this too. It is not too short. I played it on normal difficulty and it took me 9 1/2 hours but now I'm up to 12 hours from re-playing some of the missions and I've played about 2 hours so far online (with more to come). No way its too short.

^i'm not saying i didn't get shot throughout the game. i'm saying that Drake only got shot once in the whole game.

i'm talking story-wise here. he only gets wounded once.



alanshearer said:
Kantor said:
Too short? It's 11 hours long, with a whole bunch of unlockables, 100 treasures, and a full multiplayer segment with several modes, both co-operative and competitive, with even more unlockables?

Please name a game you consider long.

Yes another quite bizarre comment from him.


I guess he's used to playing RPG's that last 100+ hours or something. I don't know where you got the 11 hours number (I guess that was your playthrough) either. I'm at 12 hours and still playing over the missions again. For a shooting game that's a great length. Too much longer and it would start to get repetitive and boring so I totally disagree with the length thing.

^ it is a nitpick, and some people just have issues with certain things.

but i did like the game very much. i still think Batman is the best game of this year though..