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Forums - Nintendo - Are gamers at fault?

nordlead said:
nintendodsspok said:
... I usually market a game if I really like it... example is playing Madworld in a public lounge to get people interested... or post something on a social networking site to get people's attention... maybe I should just ask.... what have you done to help sell a third parties game...

Why would you do anything to help sell a game. I could care less if the company makes profit. All I care about is good gaming, and if I play a good game and I know someone who might like it, then I'll tell them about it, but that is it. There is ZERO responsibilty on the consumer to help the product sell.

what you said lol, i dont care if a game doesnt sell well, its not my problem, i support the games that i like on all my platforms, i pay full price for all my games. i just go to this site to see how the consoles selling and well thats about it



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Let me make a tiny addition to what I said earlier.

I do care about sales and profit, but only for the sake of interest and wanting to see my favorite companies producing more games I like. However, I would never go out of my way to increase sales or profit of a company unless they are paying me to do so.




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If I like a game I try to mention it as much as possible or lead other people to it like with Brutal Legend recently. Especially if the game is not a major release then I try even harder cause some games don't get the marketing that other games do (Brutal Legend vs Uncharted 2 for example).



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The customer is never at fault when your product doesn't sell. This is a basic rule of business. The goal of a business is to gain customers, and a product not selling means that the business performed poorly: it did not gain the customers that it needed to be successful. Customers' buying habits have nothing to do with it, because it is the job of a business to conform to the needs, wants, and expectations of customers - never the other way around.

The failure of many third-party core-market games on the Wii is solely the fault of game developers and publishers not knowing or properly catering to their target market.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

I have helped Conduit big time. I was burgled and all my games were stolen when I had just bought Conduit and never even played. Insurance company replaced everything and I have only played about one hour of Conduit. So two copies from me even though I have barely played the game.

Same goes for No More Heroes. Hated the game but was stolen so insurance company replaced it. I also recommended the game to my cousin based on reviews (before I had played it). He bought the game on my recommendation but hated it. So I have contributed three sales of the game even though I hate it.

Have also helped with a copy of Madworld but have not played more than one hour of it. Insurance company couldn't find Godfather and said they could replace it with any game and I said Madworld. Should have gone for COD WAW silly me.

So I have contributed sales to third parties for games I have barely even played. They should all send me a huge thank you card.



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No. Certainly the better games will kick up a storm of word-of-mouth, but if they're not, that just means they're not good enough to deserve it. If i find a game that i particularly like, i'll naturally talk it up a bit, not because i want my friends to get it (unless i do, for multiplayer purposes), but because it's a good game that interests me, and i like to talk about stuff that interests me

 

Point being is that they still have to reach out for us before we'll go that extra mile for them (and still not do it consciously)



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Of course not, developers are at fault for making games that we don't want. Most of the "core test games" on Wii would fail even harder on an HD system.



Okay let's talk about Madworld and No More Heroes.I finished the latter at 100% in around 25 hours.To finish Madworld for the first time,I only needed 3 hours...

This recording deals with cakes, Britain spends 1.5 billion Pounds a year and the growth rate of the past five years is 16%. There is a new trend on this market: the bite-size cakes.

The Mr Kipling company changes his logo “Exceedingly Good Cakes” into “Exceedingly Happy Bite-Size Cakes” to adapt to the changes of tastes from consumers.

Jamie rice, an expert on the industry who has just finished a report about the baking market in its global. He explains that if the Mr Kipling company has turned on bite-sized cakes, it is because the company realise that the market is in a changing situation and also because consumers has changed their habits, they do not stop work any more to eat a piece of cake.

Jamie Rice says that the Mr Kipling company wants to attract a new audience, younger than before and wants also to adapt their products according to this new audience.

The bite-sized cakes are also individually wrapped in very coloured paper cartons so that the younger audience can be attracted by the cakes just by the sight if the wrappers.

Ingredients of cakes changed too: it turned from better quality cakes to healthier family cakes people don't buy more cakes but buys better quality cakes so these are most expensive;

there are now Fair Trade and organic cakes, quality of ingredients are better,the cost changed,there is also organics and fair trade cakes.



The developers and publishers are clearly at fault.  They can't put out a product that's inferior in every way to what they put out on other consoles and expect it to sell.  Third party games are getting better, but that doesn't excuse the half hearted attempts in the past.



psychoBrew said:

The developers and publishers are clearly at fault.  They can't put out a product that's inferior in every way to what they put out on other consoles and expect it to sell.  Third party games are getting better, but that doesn't excuse the half hearted attempts in the past.

Tad overreaction?... maybe in the beginning of this gen, but now?