I'll still pass on the blurry textures. And its not "a few" textures, either. If its blurry on one weapon or character, its blurry on them all -- FPS weapon textures and character textures are some of the largest textures in ANY FPS game (because they are seen ALL the time.. they're, you know, important) -- and GearBox has made a few, so I'm sure they know this.
Or do you suppose they went out of their way to make a few models/textures buggy, and specifically in the 360 version?
I can agree with the concepts of "SSAO is nice", and "Higher rez shadowmaps are nice" (I bet that's where the 360 version spent its texture memory... probably because the PS3 had more horsepower to spare to process/blur lower quality dynamic shadow renders, so the memory could be spent on texture memory somewhere else). I'll still take a decent looking gun and character to look at over those niceties, any day. If you're going to cut texture quality... don't do it on the weapon in a FPS game -- the one thing you look at ALL the time.
I think my comments are pretty representative of a LOT of people's opinions on the subject, which is probably why the article has so many inflammatory comments. I believe GearBox's choices, in this regard, were kinda poor on the 360, although perhaps the SSAO, etc. was just plain easier/possible to do on the 360, and, probably because someone in charge at GearBox prefers fancy lighting over high rez textures, they just chose to lose close-up detail so they could have it.
I'll bet the 360 and PS3 (sub)teams simply chose the options that best suited the platform they were working on and, frankly, the outcome is going to appeal in different ways to different people.
Lens of Truth should have realized this. They actually declare "ties" a lot of the time, which is unusual for a site which does comparisons. Apparently the reviewer's opinion got in the way of what probably would have been another "tie", if it were done as an honest public poll. It makes their article, and their entire comparison series, look like a joke to anyone who prefers good texture resolution to subtle lighting effects, because this article is takes an opinionated stance on some aspects of rendering which are not easily agreed upon by most people -- its not like they're discussing any interesting framerate or resolution differences, for example.
By the time you get to nitpicking in a comparison (which is what SSAO and minor tearing issues would be, IMO), the result should probably be "a tie". Texture resolution on characters and FPS weapons don't qualify as nitpicking in my book, they are serious complaints, so I still have to say the article has it completely backwards.
I do, however, realize that's my opinion, and not "the truth". Therein lies the fault with the Lens-of-Opinion article. They're wearing opinionated blinders.