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Forums - Nintendo Discussion - The Grinder info coming soon, HVS wants to "wow your asses off!”

greenmedic88 said:
I don't see how HVS can crank out two quality titles on a relatively short development pipeline and still expect them to remain "quality" titles.

I was under the impression that HVS was a smaller studio.

Currently, I'd have to say that PR seems to be the one of their greatest strengths and focuses as a company, which is not a good thing IMO.

More work on game design and a stronger art department would do volumes for their future products.

Best advice: wait until after you've played the game this time before you start hyping it.

They over a 100 hundred employees they are not that small.... thier actually bigger then some of nintendos development teams...



I love fighting games !!! Come on challenge me !

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Exblackman said:
greenmedic88 said:
I don't see how HVS can crank out two quality titles on a relatively short development pipeline and still expect them to remain "quality" titles.

I was under the impression that HVS was a smaller studio.

Currently, I'd have to say that PR seems to be the one of their greatest strengths and focuses as a company, which is not a good thing IMO.

More work on game design and a stronger art department would do volumes for their future products.

Best advice: wait until after you've played the game this time before you start hyping it.

They over a 100 hundred employees they are not that small.... thier actually bigger then some of nintendos development teams...

Ask yourself how long it takes the typical Nintendo development team to produce one of their first rate efforts.

See the problem?



greenmedic88 said:
Exblackman said:
greenmedic88 said:
I don't see how HVS can crank out two quality titles on a relatively short development pipeline and still expect them to remain "quality" titles.

I was under the impression that HVS was a smaller studio.

Currently, I'd have to say that PR seems to be the one of their greatest strengths and focuses as a company, which is not a good thing IMO.

More work on game design and a stronger art department would do volumes for their future products.

Best advice: wait until after you've played the game this time before you start hyping it.

They over a 100 hundred employees they are not that small.... thier actually bigger then some of nintendos development teams...

Ask yourself how long it takes the typical Nintendo development team to produce one of their first rate efforts.

See the problem?

It's not that short a development cycle. You're confusing this with HD games.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

“Lot of new stuff coming soon guys. New announcements, videos, screens, the whole 9 yards. Just hang tight, were busy making sure that anything you see will ‘wow’ your asses off!”

unless it's HD quality graphics on wii I can say with confidence that I will not be wowed...I've been spoilt by the HD consoles XD

As for the gameplay...if it's a light gun shooter...meh not interested and thus won't wow me, if it's a 3rd person shooter, yeah it's cool but nothing that could wow me.

All in all I do hope these guys do well enough to make some profits in their investments, they seems to be the only guys actually trying on wii with a legitimate cause, not that 'test' BS others do, but I suppose it's gotta to be demoralising when shit shovel wear out sells you 10:1 in most of the cases...I suppose the wii's main market is less predictable than the core gamers that exist on other platforms.

In any case we'll see how well grider does, and if it at least manages to live up to the hype the developer is trying to generate.



Top tier HD games like Uncharted 2 took about two years to develop and release.

Of course Naughty Dog was actually successful in magically pulling that game out on time and above most expectations. I still can't see how they managed to do this and never will without actually taking a close look at the production pipeline for that game.

I don't think anyone, no matter how platform biased, is going to compare something like U2 with the follow up to The Conduit though.

Nintendo titles on the other hand typically have longer development pipelines, which is largely repsonsible for the quality of most of their best efforts. Talented staff and art departments obviously help too.

Barring games that have minimal art resources (Wii Play, Wii Sports Resort, Wii Fit, Wii Fit Plus, pretty much Wii Everything), which typically represent over 60% of the work load for most modern games, Nintendo games on the Wii take as much time as their most visually impressive HD counterparts.



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greenmedic88 said:
Exblackman said:
greenmedic88 said:
I don't see how HVS can crank out two quality titles on a relatively short development pipeline and still expect them to remain "quality" titles.

I was under the impression that HVS was a smaller studio.

Currently, I'd have to say that PR seems to be the one of their greatest strengths and focuses as a company, which is not a good thing IMO.

More work on game design and a stronger art department would do volumes for their future products.

Best advice: wait until after you've played the game this time before you start hyping it.

They over a 100 hundred employees they are not that small.... thier actually bigger then some of nintendos development teams...

Ask yourself how long it takes the typical Nintendo development team to produce one of their first rate efforts.

See the problem?

There a couple problem with that statements first off thier reusing and engne that alreadys works instead making totally new one which saves much development .Building an engine is on of the most time consuming in devlopment with that out of the way you only need 1/1/2 to two years to make a game. Example Mario Galaxy 2 which took two years instead the 4+ that the original did.



I love fighting games !!! Come on challenge me !

jake_the_fake1 said:

“Lot of new stuff coming soon guys. New announcements, videos, screens, the whole 9 yards. Just hang tight, were busy making sure that anything you see will ‘wow’ your asses off!”

unless it's HD quality graphics on wii I can say with confidence that I will not be wowed...I've been spoilt by the HD consoles XD

As for the gameplay...if it's a light gun shooter...meh not interested and thus won't wow me, if it's a 3rd person shooter, yeah it's cool but nothing that could wow me.

All in all I do hope these guys do well enough to make some profits in their investments, they seems to be the only guys actually trying on wii with a legitimate cause, not that 'test' BS others do, but I suppose it's gotta to be demoralising when shit shovel wear out sells you 10:1 in most of the cases...I suppose the wii's main market is less predictable than the core gamers that exist on other platforms.

In any case we'll see how well grider does, and if it at least manages to live up to the hype the developer is trying to generate.

I don't think they deserve a free pass due to the visuals either, and I'm pretty sure many gaming on HD platforms would agree.

So no, I don't think visuals should be the selling point of any future HVS games, even if it is appreciated that they are at least TRYING to push the boundaries of the platform, unlike so many others.

But again, I think they need to focus on level design, character design and maybe even throw a few beans to a writer who can come up with a more compelling story for their games to avoid the "haven't I already played this game before?" syndrome.



As log as they don't get a new art director i'm not interested in their games.



Exblackman said:
greenmedic88 said:
Exblackman said:
greenmedic88 said:
I don't see how HVS can crank out two quality titles on a relatively short development pipeline and still expect them to remain "quality" titles.

I was under the impression that HVS was a smaller studio.

Currently, I'd have to say that PR seems to be the one of their greatest strengths and focuses as a company, which is not a good thing IMO.

More work on game design and a stronger art department would do volumes for their future products.

Best advice: wait until after you've played the game this time before you start hyping it.

They over a 100 hundred employees they are not that small.... thier actually bigger then some of nintendos development teams...

Ask yourself how long it takes the typical Nintendo development team to produce one of their first rate efforts.

See the problem?

There a couple problem with that statements first off thier reusing and engne that alreadys works instead making totally new one which saves much development .Building an engine is on of the most time consuming in devlopment with that out of the way you only need 1/1/2 to two years to make a game. Example Mario Galaxy 2 which took two years instead the 4+ that the original did.

HVS is supposedly working on two games in tandem. If not and the production pipelines for both are actually staggered, meaning they're projecting their releases for the next 3-4 years, then sure, it's doable.

It still makes more sense for a studio, 100 person staff or not, (which doesn't give us the breakdown on how many artists they have to create all the in game resources, which are independent from the game engine development and still happens to be over 60% of the work load in a high quality graphic based title) to focus on one preject at a time rather than to split up their creative resources into teams working on entirely separate projects.

Maybe they can do it. Naughty Dog did. Insomniac repeatedly does top tier work on short production pipelines as well. But I can't put HVS in the same category on the limited strengths of The Conduit. And certainly not if they're planning on cranking out a full game every year.



jake_the_fake1 said:

“Lot of new stuff coming soon guys. New announcements, videos, screens, the whole 9 yards. Just hang tight, were busy making sure that anything you see will ‘wow’ your asses off!”

unless it's HD quality graphics on wii I can say with confidence that I will not be wowed...I've been spoilt by the HD consoles XD

As for the gameplay...if it's a light gun shooter...meh not interested and thus won't wow me, if it's a 3rd person shooter, yeah it's cool but nothing that could wow me.

All in all I do hope these guys do well enough to make some profits in their investments, they seems to be the only guys actually trying on wii with a legitimate cause, not that 'test' BS others do, but I suppose it's gotta to be demoralising when shit shovel wear out sells you 10:1 in most of the cases...I suppose the wii's main market is less predictable than the core gamers that exist on other platforms.

In any case we'll see how well grider does, and if it at least manages to live up to the hype the developer is trying to generate.

...It's not a light gun shooter at all. Have you even seen screens of this game? :x