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Forums - Nintendo - Why Zelda Wii will be the best ever! (Malstrom inspired)

puffy said:
Metroid doesn't have dungeons and a clear overworld you always come back to such as Hyrule or Clock town/termina etc.

Temple grounds in metroid prime 2.



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Don't get your hopes up people or you'll end up disappointed.



 

 

Samus Aran said:
Temple grounds in metroid prime 2.

Yes, and also, Tallon Overworld in Prime 1.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

I think you wanted to quote me instead ;P And you're right.



I did. :p Darn my clicking skills! I fixed it now. And yes, we are both very right. Naturally. :p



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

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Metroid doesn't have dungeons.. because most of the games are one large dungeon with 8? Minibosses, tons of power-ups, puzzles, and a final boss at the end.



Pixel Art can be fun.

For the last few years, I have had several ideas that I would like to see in the next Zelda:

 

As other people have mentioned, an overworld with more life in it.  Zelda II had several villages with tons of people in them.  Since then, we've only had one or two.  ALttP had Kakariko and that's it.  OoT had Hyrule Castle and Kakariko. MM had Clock Town (there was another one right?  my memory is failing me).  WW had Outset Island and Windfall (and maybe you can count Dragon Roost).  TP had Ordon, Hyrule Castle and Kakariko again.  But that's pretty much it.  No life outside the towns and not much inside them either.  I'd like to see people roaming about the overworld, some of them fighting monsters, some of them fishing in the streams or hunting.  Maybe even some of them living there in huts.

Secondly involves how the dungeons integrate into the world.  I'd like to see them more seamless.  Not so much like you're halfway through a dungeon before you realize it kind of seamless, but perhaps with areas where you go outside and can see the rest of Hyrule around you.  Much like the Skull Palace from ALttP, you can leave and re-enter the dungeon at different points.  My other idea for how dungeons would integrate into the world is that when you finish a dungeon, instead of leaving the way you came in, you exit from the Boss room into a completely new area of the overworld, such as a new village perhaps.  Later in the game after obtaining different items, you can warp to that town (or ride puffy's dragon lol) and re-enter the dungeon.  Once inside, you'll find an area that is unlocked with your new item and it becomes the next dungeon.

There's a few other ideas I've had that I can't remember right now.



Samus Aran said:
--OkeyDokey-- said:
I think Nintendo were limited by those stupid GC discs last gen. Even though the Wii isn't much more powerful I expect this Zelda to be quite a leap over Twilight Princess. I mean, a more detailed world filled with NPCs to talk to and sidequest to complete. And fully orchestrated music!

I also hope fishing is really fleshed out. With Motion Plus it could be amazing.

Imo zelda: TP had very ugly graphics compared to some games on the wii(mostly made by Ninteno)

That's because it's a Gamecube game.



^ He said wii and gc had very little difference. And Metroid prime looked a lot better then zelda:tp tho



Samus Aran said:
^ He said wii and gc had very little difference. And Metroid prime looked a lot better then zelda:tp tho

Architecturally, there's little if any difference.  However, on a power level, Wii is significantly more powerful.  I mean comeon, it's two GCs duct taped together for crying out loud. lol