ckmlb said:
68soul said:
Twilight Princess, the Wii version, right from the start in november 2006...
I could have played it on GC, but i think it has been my most "hyped" game... ever... without it, i'd have waited one more year to buy myself a Wii...
Btw, it hasn't been a deception, as the game is just as good as nearly all the Zelda's, "usual business", i could say...
But the sword fighting was the perfect example to understand the wiimote's limitations, right from the start... now, WM+ has fixed it, but there's still no big adventure game to take real advantage of it...
Red Steel 2 should (very easily) be way better than the rushed original, but the next Zelda with WM+ will for sure be the "ultimate Wii experience" i was hoping for back in 2006...
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At the time of the Zelda release it would have been much cheaper for me to buy a GC and the game rather than the Wii console and game, but I forked 400 dollars (overpriced sellers because supply was so low) and bought the Wii and game, it was definitely a great game and the Wii controls did add some freshness to it. I liked the game, but it seemed like too much of a throwback to Ocarina of Time, I was looking for more of a departure from it.
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Yes, very true, the same old "dungeon formula" needs a little bit of change... and the gameplay itself could see a major change if they try a new angle: a 1st person Zelda, similar to Metroid Prime 3, but with a WM+ for the bow, the sword and all the other weapons...
About the art style: they actually tried something very different, it's called Wind Waker... i still love it, i think it looks really superb, and some of the dungeons were the most beautiful in the whole serie... but Nintendo has received so many critics... unjustified, but anyway, i think it's the reason why they choose the "safe route" for the TP style... hard to please everyone...
Now, if they could mix the best of both worlds: a cel shaded "mature" Link, in a very beautiful cel shaded Hyrule, dark and colourful at the same time... all that with a first person view, a great story, the usual brilliantly designed puzzles, two or three difficulty levels for the fighting... and it would be... perfection... :)