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Forums - Gaming - EA Dev: 'Game STORIES Are CRAP'! - (So he NEVER played MGS)?

SHMUPGurus said:
Samus Aran said:
I like his logic.

Because I write like crap, everyone writes like crap.

I quite liked the story of the very first metal gear solid and I still like the stories of the metroid and zelda franchise.

Well, I'll say this: stories in games are hardly interesting if you look at them as only one unit. As a whole, in franchises with many games like Zelda and Metroid, it becomes even more interesting because of the backstories involved with all of it.

Well Lord of the rings would look pretty stupid if he(Tolkien) just wrote the first book.

 

How is this a game only thing? :P



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vlad321 said:
Khuutra said:

Look I don't know what kind of impression you've gotten from Resident Evil, but the best stories in video games are comparable to the best stories in any other medium according to my experience. That's the other half of the parallel.

Hell, Sith Lords got me to talk about Nietszche more than the man himself did.

And yes, reducing gaming stories as far as you do is so absurd that it's almost painful to read.

I must have REALLY mised something in that game cause I so did not get that same impression. Comparing it to say, Count of Monte Cristo would be just wrong.

Not the point - the point is that it's not comparable to an airport novel, at least not in a negative light.



Khuutra said:
vlad321 said:
Khuutra said:

Look I don't know what kind of impression you've gotten from Resident Evil, but the best stories in video games are comparable to the best stories in any other medium according to my experience. That's the other half of the parallel.

Hell, Sith Lords got me to talk about Nietszche more than the man himself did.

And yes, reducing gaming stories as far as you do is so absurd that it's almost painful to read.

I must have REALLY mised something in that game cause I so did not get that same impression. Comparing it to say, Count of Monte Cristo would be just wrong.

Not the point - the point is that it's not comparable to an airport novel, at least not in a negative light.

Ok so the best video games have to offer comes up to about halfway of the mediocre mark on books and movies. I only say thin because if you get the creme de la ceme of video games I can bring in the same of books and movies. So settle that Video game stories come up to the mediocre mark for books and movies?



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

KylieDog said:

 

Why you would read the enlarged text and then immediatly reply with the fact some books are 'shitty' I do not know.   Go find the greatest, most well wrote and well told story in video games.  It will be equal with one of those shitty trash novels you buy for £1 at the airport that you are meant to read on the plane and never mention or discuss with anyone once you step off.

I find the bolded highly insulting. I bought The Road by Cormac McCarthy at the airport and to me it was far, far better than any story in a videogame ever.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



vlad321 said:
Khuutra said:
vlad321 said:

I must have REALLY mised something in that game cause I so did not get that same impression. Comparing it to say, Count of Monte Cristo would be just wrong.

Not the point - the point is that it's not comparable to an airport novel, at least not in a negative light.

Ok so the best video games have to offer comes up to about halfway of the mediocre mark on books and movies. I only say thin because if you get the creme de la ceme of video games I can bring in the same of books and movies. So settle that Video game stories come up to the mediocre mark for books and movies?

I will settle on that point only if you acknowledge that it is not the highest point to which they ascend.

Which is to say, "There are videogames at least as good as the mean average quality for books and movies: some, it could be argued, may be higher."



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Onyxmeth said:
KylieDog said:

Why you would read the enlarged text and then immediatly reply with the fact some books are 'shitty' I do not know.   Go find the greatest, most well wrote and well told story in video games.  It will be equal with one of those shitty trash novels you buy for £1 at the airport that you are meant to read on the plane and never mention or discuss with anyone once you step off.

I find the bolded highly insulting. I bought The Road by Cormac McCarthy at the airport and to me it was far, far better than any story in a videogame ever.

Okay bringing out McCarthy is kind of hitting below the belt.

But I'd still compare Mother 3 to The Road, and no, I am not exaggerating.



Khuutra said:

 

Did you know it's ridiculous to try to dismiss an ENTIRE HEMISPHERE'S STORYTELLING METHODS based on one's own limited experience?

DID YOU?

Of course I'm going to judge based on my experience, what do you judge based upon, statistical analysis of stories...?

 

Up until movies and TV started to decline, you would get far far more films and TV shows with much better stories than those in games. The quality for a typical TV show story was higher than that for a typical game, and the higher end was much better than the higher end in games. Even now in decline TV and film have better stories generally.

 

It's my opinion that game stories in games do generally suck. Of course that's also true for movies, books and television, but it's even worse for games. That should be expected, though. In fact, it's ok, it's not something that needs urgent improving which is why it's been allowed to happen. By and large the values we expect from games are different to the values we expect from those other mediums, most of the most popular games have little to no story at all(Tetris, Wii Sports, Wii Play, Mario Kart Wii), and are the better for it, because it's not what people are seeking. On the other hand for far more FBT(films, books, TV), story is a central value, along with writing, acting, characters, depending on the type. FBT live or die by story, very often.

 

With games story isn't even a value people seek most of the time. Even when it is, it's a value that goes along with a wider group of values than in movies. Consider the values one might expect from an action film and action game, for the film there's story, action, writing, humor, special effects, characters, acting and cinematics. The game will likely need all those values bar cinematics, though conventionally they include it. It also needs the values of gameplay, controls (intuitiveness and power), graphics*, learning curve, difficulty curve, more optional values like physics, and design values like "pick up and play", play-freedom, etc. As part of a game project 'story' is one of more values, all values have costs in resources or hinder other values, so story often takes a back seat. It's only because it's not a big priority for most consumers that this has happened. The games that focus more on 'story' as a value are often more niche, even the better selling adventure games, often with the better stories, don't exactly light the charts on fire.

 

I believe that of those games that are widely** regarded as having a good story, a good chunk are due to not focussing on things like cinematics and plot. This allows them to have an engaging 'story', and enables them to focus on game values like freedom and control in ways they couldn't otherwise. Half Life is a good example of this, if you think about it, it didn't have a very good plot, but it's very engaging. Stuff happens around you rather than in cutscenes, you never get the "I wouldn't do that" feeling. And in my opinion the problem with games that try to have a good story but fail, are the ones that cling on to the "cinematic" value, when it's a hindrence to a good game for most people since it diminishes other values (Dead Space Extraction).

 

So anyway, game stories suck, but it's only because they're not as important as games enthusiasts might want them to be.

 

*films are usually live action and have this much more easily

 

**widely as in the general gaming populace, not just the enthusiast core



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

@Demotruk:

I think the definition of "story" you use is too narrow; I am not here referring to plot and narrative alone, because those are primarily passive storytelling methods. There are methods of engagement that have to be considered in video games which make them considerably different, and subject to very different schools of criticism.

....

...And the line you quoted was me going "rar rar rar rar grrrr" over people syaing Japanese games had inherently better storytelling than Western games.



Khuutra said:
vlad321 said:
Khuutra said:
vlad321 said:

I must have REALLY mised something in that game cause I so did not get that same impression. Comparing it to say, Count of Monte Cristo would be just wrong.

Not the point - the point is that it's not comparable to an airport novel, at least not in a negative light.

Ok so the best video games have to offer comes up to about halfway of the mediocre mark on books and movies. I only say thin because if you get the creme de la ceme of video games I can bring in the same of books and movies. So settle that Video game stories come up to the mediocre mark for books and movies?

I will settle on that point only if you acknowledge that it is not the highest point to which they ascend.

Which is to say, "There are videogames at least as good as the mean average quality for books and movies: some, it could be argued, may be higher."

Yes I will settle on that gladly. Twilight made vampires into pussies that I can probably bitch slap left and right, I wish that had never existed.

However video games are an entirely different medium, it's not liek the rest of the media where the person is passively engaged by the story, they actively participate in it. As such linear story telling or story telling with cut-scenes ad things is REALLY ineffective on video games. That's why I brought up HL and Witcher. One has ridiculous amount os choices the other has no cut-scenes in any way.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Onyxmeth said:

 

Films are not limited by length. They create stories that fit within a typical time frame for a film. If they don't then sometimes we get sequels. There's also TV, which are able to be as varied as movies and can last quite long.

What games express themselves through gameplay? Remember also this article was about linear storytelling, so giving me cases like Fallout or Civilization where you can have unique experiences don't really count. I can think of one game that has actually told a story through gameplay itself, and it's an 8-bit indy PC game with no action and just the idea of exploration as a metaphor for life. The name escapes me now, but it's a brilliant little gamein storytelling, but is brutally boring in gameplay.

The thing is, games will be limited in storytelling by many factors. One is they can't tell dramatic storylines that have no physical conflict without sacrificing gameplay. Two, is that people want violence in their games, whether it's the E rated stomping in Mario Galaxy to the M rated car violence of Grand Theft Auto. Gaming will be gaming first and storytelling second, because games don't require a storyline.

How many games have really not had stories revolving around action also? Are you going to give me the few handpicked examples that may exist to prove some point?

 - "Games are not limited by gameplay. They create stories that fit within that framework." See how flawed that logic is?

 - Gravitation? But no, I think any game can express itself through gameplay. One way to do so is through a method related to the 'show, don't tell' principle - or in this case, 'experience, don't tell'. A simple example: In Castlevania: Order of Ecclesia, a player knows early on that the Dominus glyph is evil and will eventually lead to the main characters death for one simple reason; using it drains your HP. That is, an important aspect of the story is told not through exposition, but through gameplay.

 Similar techniques are used in games such as Shadow of the Colossus and Majora's Mask though they are much more refined.

 - Games can't tell dramatic storylines? Adventure games new and old seem to disagree. Also, even if games are limited in such a way, does that mean they lack the means to tell great stories within that genre? By denying this you are essentially attacking all genres and archetypes in general - not just those employed by games.