this game deserves more than 9000 sales, i dont care that its on rails.
There are so many reasons why this game failed, you can't even finger advertising as the single cause.
He's right that it's EA's fault though. Not sure who else's fault it could be. You can't really blame the market for failing to buy something that it doesn't want. I suppose you could blame Sega and Capcom for beating EA to the rail-shooter genre by a country mile.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
Cougarman said:
i agree, the cut-scenes interrupted the gameplay way too many times, kill 5 enemies then watch 5 minutes of cut-scene, they should have had the cut-scenes between levels instead of every few minutes. |
And for some reason they decided to give you about 10 seconds of camera control every now and then(like saying "ohhh look its more than just a rail shooter")...its as if the "game" has an identity crisis like if it doesnt know if it wants to be a movie or a shooter. They pushed the tech and forgot to put actual gameplay and to top it all off the devs start blaming everyone but themselve...meh
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