Everytime someone says Natal wont work with x,y or z. I laugh. Thank god the industry doesn't have those kinda people working in it. Mind is the limitation. New technology needs new ideas. New genres are formed.
Everytime someone says Natal wont work with x,y or z. I laugh. Thank god the industry doesn't have those kinda people working in it. Mind is the limitation. New technology needs new ideas. New genres are formed.
| selnor said: Everytime someone says Natal wont work with x,y or z. I laugh. Thank god the industry doesn't have those kinda people working in it. Mind is the limitation. New technology needs new ideas. New genres are formed. |
New genres will rise. That doesn't sound like creating "ANY experience" though.
WereKitten said:
New genres will rise. That doesn't sound like creating "ANY experience" though. |
Experience is the keyword. Obviously right now we are limited to non realistic FPS controls. S why stick to that formula when new tech does away with limits of controls?
selnor said:
Experience is the keyword. Obviously right now we are limited to non realistic FPS controls. S why stick to that formula when new tech does away with limits of controls? |
Because it introduces a lot of new limits, which I'm curious to see how the developers will tackle. Before saying things like "does away with limits of controls" maybe you should think of games that really need things like relative directions (geometry wars?) or multiple distinct and combined trigger actions (fighters, team sport games?).
Really, it is a different way to interface. It's not a superset of the old one, nor necessarily better at anything. That's why I would like to see concrete examples I can like or dislike, instead of vague statements.
WereKitten said:
Because it introduces a lot of new limits, which I'm curious to see how the developers will tackle. Before saying things like "does away with limits of controls" maybe you should think of games that really need things like relative directions (geometry wars?) or multiple distinct and combined trigger actions (fighters, team sport games?). Really, it is a different way to interface. It's not a superset of the old one, nor necessarily better at anything. That's why I would like to see concrete examples I can like or dislike, instead of vague statements. |
do see your pont. But my point is we are all looking at the way games are designed now for Natal adaption. We dont even know 20% about what Natal can really do compared to M$, Lionhead and Rare. Game design I believe will go through a radical change for Natal games. Not just the designs we see now. Thats what I meant by opening our minds. Obviously initially third parties will probably do wii ports. But companies like Rare and M$ and Lionhead have the responsibilty of showing us how games can be designed radically different. We will just have to wait.
Natal will require me to move. I ain't interested!
In fact, the experience it'll struggle to create would be me sat on my ass making very small movements with my fingers and thumbs. And that's the only experience I want!
I just thought of a platforming game that could be done with Natal. It would be Lemmings esque(creatures constantly walk forward unless something interacts with them), where your hands and perhaps voice help them to navigate the environment.
For example, if there is a hole that they need to cross, you can either place your hand in a position that the creatures can walk across(rotated in any direction, slanted upwards to go up, downwards to help them go down), or you could do it like an elevator, where they walk on your hand and you move it upwards(but not too fast, otherwise they might leave your hand when your movement stops, due to a nice physics engine :) ) If it is a long way up, you might have to use your other hand to stop them from going forward, otherwise they will walk off your hand. You could even use your entire arm if you needed more space to carry more creatures across.
You might could catapult them, but doing it with too much force would kill them. If there is a catapult on the map, you could pick up one of your creatures and place it in it, and them you would have to operate the machine with your hands. Pull a lever, pull back something, etc.
You could pick one up and then use verbal commands to change him into a different job, or give some sort of different directions to execute.
You could defend the creatures from enemies by grabbing them and killing them.
You could grab the environment in certain circumstances and alter it to solve puzzles and help your creatures escape. Destroy blocks in the way, use keys, give your creatures items from the environment, throw things. It could become trying to multitask getting your creatures out safely and altering the environment as necessary.
It could be mapped to where your body position determines the screen's X position. For example, you move left and the screen moves left, you move right and the screen moves right. This could be done with the hands if people do not want to stand. But standing gives an advantage of being able to use your hands while scrolling the screen.
This idea could be taken a long way I think and provides a different experience from anything out there. The closest would be some touch screen games, but even those lack the robustness that Natal could provide.
libellule said:
then I ask these questions : - shooter game FPS/TPS/plateform: how do you move ur character ? if u go forward u destroy the TV, backward u hit the wall, left/right you go outside the camera detection ... Of course, they can make something adaptated with restricted move but then at which point will it be detected by Natal AND what will be the interest of motion sensing ? You can also crouch but it may be very tiring ... - racing game : do you really thing that "no wheel at all" can beat the "wheel accessory" ? - fighting game : they can do something IMO (eye toy too ...) sorry no time for more question ;) |
Doesn't answer my question.
And all the things you said are wrong. Want a wheel accessory, get one.
Want to move your character in an fps. Use your remote.
Why can't Natal use a remote like he said?
Lord Flashheart said:
Doesn't answer my question. Why can't Natal use a remote like he said? |
of course it can !! It may even have one
but the claiming/hyping point of Natal is "no controller"
if u add a controller then u go back to SonyWand mixed with eyetoy (I think)
Time to Work !