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WereKitten said:
selnor said:
WereKitten said:
selnor said:
Everytime someone says Natal wont work with x,y or z. I laugh. Thank god the industry doesn't have those kinda people working in it. Mind is the limitation. New technology needs new ideas. New genres are formed.

New genres will rise. That doesn't sound like creating "ANY experience" though.

Experience is the keyword. Obviously right now we are limited to non realistic FPS controls. S why stick to that formula when new tech does away with limits of controls?

Because it introduces a lot of new limits, which I'm curious to see how the developers will tackle. Before saying things like "does away with limits of controls" maybe you should think of games that really need things like relative directions (geometry wars?) or multiple distinct and combined trigger actions (fighters, team sport games?).

Really, it is a different way to interface. It's not a superset of the old one, nor necessarily better at anything. That's why I would like to see concrete examples I can like or dislike, instead of vague statements.

do see your pont. But my point is we are all looking at the way games are designed now for Natal adaption. We dont even know 20% about what Natal can really do compared to M$, Lionhead and Rare. Game design I believe will go through a radical change for Natal games. Not just the designs we see now. Thats what I meant by opening our minds. Obviously initially third parties will probably do wii ports. But companies like Rare and M$ and Lionhead have the responsibilty of showing us how games can be designed radically different. We will just have to wait.