selnor said:
Experience is the keyword. Obviously right now we are limited to non realistic FPS controls. S why stick to that formula when new tech does away with limits of controls? |
Because it introduces a lot of new limits, which I'm curious to see how the developers will tackle. Before saying things like "does away with limits of controls" maybe you should think of games that really need things like relative directions (geometry wars?) or multiple distinct and combined trigger actions (fighters, team sport games?).
Really, it is a different way to interface. It's not a superset of the old one, nor necessarily better at anything. That's why I would like to see concrete examples I can like or dislike, instead of vague statements.







