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Forums - Nintendo - Wii not harcdore?

Just_Ben said:

Nice that everybody defines "hardcore" instead talking about the (intended) topic. It seems to me that the Wii has a high casual audience that just don't buy a given type of game. Maybe they are wrong for the Wii, but I say MP3 pumped in NA big time. Given the install base, the high review and that is a first party title, the sells are underwhelming. And that could be a problem for Big N in the long run.

 If their first party action title doesn't hit, why should third party back them up on that part? I can see better sales for the game in the E.U. because I think (except U.K) the Wii isn't that hyped here and it is a console of choice for a lot of PC gamers. The Software market in Japan is strong, given the titles release, but in NA the software on the Wii is under performing. I personal hope that changes, but at the moment that is the way it is.


 I would disagree, MP3 is on track to break the one million mark worldwide, which would make it a hit, perhpas not on par with something like Halo, but the difference is Halo has a multiplayer aspect while MP3 is pure single player



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

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"Hardcore" is one of those industry buzzwords which really means "upper-class tech-geek white American males with disposable income". Sure, there was a time when this social group dominated both videogame sales and production (1960-1990 or so) but not anymore.

Today gaming is for everyone. Practically every major country (e.g. China, India) is making games, and the early adopters are quite diverse in age, technical savvy, gender and nationality. The game audience has grown to at least 1 billion consumers (thanks to cheap consoles and games on cellphones). This will likely double by 2010 to 2 billion consumers. In ten years, videogames will have the global reach that TV does today.



ssj12 said:
Rath said:
@SSJ.

All of the 'hardcore' gamers I know love Wii Sports, even the ones who hate the Wii and everything it stands for.

hmm.. ok maybe i should change that to will paly casual games but dislike their general effects on the industry. Frankly I dont mind playing Wii Sports at a party but I enjoyed getting the wad of cash back for trading in my Wii even more then I did enjoy playing it.


See, now I know you're not hardcore.

 No hardcore gamer would feel glee at surrendering any gaming platform.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Faxanadu said:
Just_Ben said:

Nice that everybody defines "hardcore" instead talking about the (intended) topic. It seems to me that the Wii has a high casual audience that just don't buy a given type of game. Maybe they are wrong for the Wii, but I say MP3 pumped in NA big time. Given the install base, the high review and that is a first party title, the sells are underwhelming. And that could be a problem for Big N in the long run.

If their first party action title doesn't hit, why should third party back them up on that part? I can see better sales for the game in the E.U. because I think (except U.K) the Wii isn't that hyped here and it is a console of choice for a lot of PC gamers. The Software market in Japan is strong, given the titles release, but in NA the software on the Wii is under performing. I personal hope that changes, but at the moment that is the way it is.


Ben, I share your fears. MP3 definitely is not doing as well as I hoped it would. However, what is quite annoying is that most developers making such statements are not even trying. They just assume and dont give the Wii rowd a chance to disprove them.

If I could get my hands on a new MGS, Silent Hill or Final Fantasy, I would be a very happy Wii gamer.


 Well, EA tries with Medal of Honor. The japanese developer (Capcom e.g.) take the Wii seriosly. I understand developer so far: The PS3/360 will have near the same install base in US and EU as the wii (at least it looks that way at the moment). Yes it is expensive to develop for those consoles, but the software sells (like crazy sometimes).

Gears and Halo show that there is a healthy and strong market on the 360 in the U.S. It is less risk at the moment to develop for the 360 I would guess. If Mario Galaxy stays way under expectations in the U.S. Guitar Hero shows same behavior as Madden (360>>>PS3>>>Wii) Big N will have a problem, until a game does very well (considering the install base). So far only RE:4 was considerd a hit (third party). It seems all the hype around the Wii in the U.S. are mostly for Wii Sports, so we can expect a really crazy numbers with Wii Fit, because it fits perfect to the biggest audience. Mario Galaxy will show if there is a big "normal" game software market on the Wii in the U.S. It would also help if MH2 Wii> MH2 PS2.



Just_Ben said:

Nice that everybody defines "hardcore" instead talking about the (intended) topic. It seems to me that the Wii has a high casual audience that just don't buy a given type of game. Maybe they are wrong for the Wii, but I say MP3 pumped in NA big time. Given the install base, the high review and that is a first party title, the sells are underwhelming. And that could be a problem for Big N in the long run.

If their first party action title doesn't hit, why should third party back them up on that part? I can see better sales for the game in the E.U. because I think (except U.K) the Wii isn't that hyped here and it is a console of choice for a lot of PC gamers. The Software market in Japan is strong, given the titles release, but in NA the software on the Wii is under performing. I personal hope that changes, but at the moment that is the way it is.


Your fears are misplaced. Metroid Prime 3 is selling stronger than Metroid Prime 2 was, and Metroid Prime 2 ended it's life at 1.27 million copies. Other "action" Wii games have been just as or more successful. Red Steel broke 1 million. Resident Evil 4 will break 1 million. It's odd that you should question 3rd party backing when 2 other action titles have been very successful from 3rd parties. Other 3rd party games have done reasonably well too. You can't really call what it's been selling to this point underperforming when it's selling games (like MP3) faster than they sold on the Gamecube (MP2) even though the Gamecube had a higher install base when released.


Just_Ben said:

Well, EA tries with Medal of Honor. The japanese developer (Capcom e.g.) take the Wii seriosly. I understand developer so far: The PS3/360 will have near the same install base in US and EU as the wii (at least it looks that way at the moment). Yes it is expensive to develop for those consoles, but the software sells (like crazy sometimes).

Gears and Halo show that there is a healthy and strong market on the 360 in the U.S. It is less risk at the moment to develop for the 360 I would guess. If Mario Galaxy stays way under expectations in the U.S. Guitar Hero shows same behavior as Madden (360>>>PS3>>>Wii) Big N will have a problem, until a game does very well (considering the install base). So far only RE:4 was considerd a hit (third party). It seems all the hype around the Wii in the U.S. are mostly for Wii Sports, so we can expect a really crazy numbers with Wii Fit, because it fits perfect to the biggest audience. Mario Galaxy will show if there is a big "normal" game software market on the Wii in the U.S. It would also help if MH2 Wii> MH2 PS2.

First of all, RE4 wasn't the only 3rd party hit. Rayman and Red Steel were both million sellers. Sonic SSR sold .72 million. Numerous 3rd party games despite not selling 500K were claimed to be successes by their companies such as Trauma Center. Second, Gears and Halo show there is a healthy shooter market for the 360, but a lot of big name games that cost a lot more money than Metroid Prime 3 have flopped on the Xbox 360 and PS3:

The Darkness pulled in .51 million between both consoles and no longer sells. Stranglehold did even worse, and that game cost 30 million dollars to develop. It's contributing to the bankruptcy of Midway. Project Gotham Racing 4 has taken 2 weeks to sell .12 mil. A huge flop for a big budget racer. Eternal Sonata between two territories even with heavy advertising on TV has sold .17 mil. Blue Dragon between all 3 territories has sold .42 mil. Viva Pinata sold .44 mil.

My point is simply that the Wii is closer to proving that it can sell all genres than the 360 is at this point. It's certainly struggling with sports games, but it's had multiple shooters sell successfully, as well as Mario Sports games, party games, sim games, platformers (if you count Sonic as a platformer), and action-adventure games. It does not yet have a quality racing game to compare sales with. Nor does it have any quality RPGs. The 360 isn't even selling all games in it's strongest genre (shooter) successfully. Even quality games like The Darkness are able to flop.

What conclusion will this lead to for 3rd party developers? Well, if they just base their development trends on their successes to this point, then the 360 is going to struggle to get games outside of the sports and shooter genres. Most of the games it has gotten outside of these genres have been funded by Microsoft directly. Also, all those games that I listed up there cost at least twice as much to make as a Wii game of equal effort. Some of them (Stranglehold) cost 5 or 6 times as much to make. Because of this, a Wii game doesn't need to sell as much to make money. Trauma Center was cited as a huge success by Atlus even though it only sold .48 million units.

With all this in mind, I fully expect the Wii to end up with the majority of 3rd party support, especially from Japanese developers. As I have said many times though, it's unlikely that the effects of this shift will be seen in full force until early 2009 because of how long it takes to develop games this generation, and because the Wii was expected to flop.

 



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Hardcore is best presented in Harold and Kumar go to White csatle--you drink mountain dew witha shaved head and terrorize Indian Shop Owners all the while listening to 80's soft rock mix tapes and screaming and random strangers--thats hardcore



 

cool48 said:

Why is it that lately I'm always hearing that Wii owners are not hardcore gamers. The sales are not bad but still i keep on hearing it everywhere:

http://www.nintendorevolution.ca/10212007/18/yamaoka_nintendo_wii_users_arent_hardcore

http://www.nintendic.com/news/1336

http://gamer.blorge.com/2007/10/21/konami-claim-wii-gamers-arent-as-hardcore-as-ps3-and-xbox-360-owners/

 

What are your opinions on this?

 

(edit) hehe screwed up the title *** :s

 


No, the Wii just does girl/girl scenes.

 

Damn, I better watch it before I get my ass banned for making comments like that.

(Think it John, don't say it.)

John Lucas 



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WE ARE THE NATION...OF DOMINATION!

 

naznatips said:

Your fears are misplaced. Metroid Prime 3 is selling stronger than Metroid Prime 2 was, and Metroid Prime 2 ended it's life at 1.27 million copies. Other "action" Wii games have been just as or more successful. Red Steel broke 1 million. Resident Evil 4 will break 1 million. It's odd that you should question 3rd party backing when 2 other action titles have been very successful from 3rd parties. Other 3rd party games have done reasonably well too. You can't really call what it's been selling to this point underperforming when it's selling games (like MP3) faster than they sold on the Gamecube (MP2) even though the Gamecube had a higher install base when released.

MP3 sold not as fast as MP2. At least thats what the NPD data is given me. RE4 is likley to break one Million, but so far they are not even shipped (capcom would announce such a step, and all we know are 750k from the begin of september).  Reosonable well is a thing of definition. If you compare the Top third party titles for the 360 and the Wii, divide it by the install base (attach rate) the pictures change. Of course they where a success because even those third party didn't have the Wii that high as it turns out to be. I don't say things can change, but for know it seems that the360 software market is "healthier" than the Wii one in the U.S. At least to me.

First of all, RE4 wasn't the only 3rd party hit. Rayman and Red Steel were both million sellers. Sonic SSR sold .72 million. Numerous 3rd party games despite not selling 500K were claimed to be successes by their companies such as Trauma Center. Second, Gears and Halo show there is a healthy shooter market for the 360, but a lot of big name games that cost a lot more money than Metroid Prime 3 have flopped on the Xbox 360 and PS3:

Yes Rayman and Red Steel did fine, and declare success is not the same as success. Success is only a matter of definition 

The Darkness pulled in .51 million between both consoles and no longer sells. Stranglehold did even worse, and that game cost 30 million dollars to develop. It's contributing to the bankruptcy of Midway. Project Gotham Racing 4 has taken 2 weeks to sell .12 mil. A huge flop for a big budget racer. Eternal Sonata between two territories even with heavy advertising on TV has sold .17 mil. Blue Dragon between all 3 territories has sold .42 mil. Viva Pinata sold .44 mil.

So finding games that flopped on the 360 helps your point?!? Not every Software on the 360 is a hit, I didn't say that?¿? 

My point is simply that the Wii is closer to proving that it can sell all genres than the 360 is at this point. It's certainly struggling with sports games, but it's had multiple shooters sell successfully, as well as Mario Sports games, party games, sim games, platformers (if you count Sonic as a platformer), and action-adventure games. It does not yet have a quality racing game to compare sales with. Nor does it have any quality RPGs. The 360 isn't even selling all games in it's strongest genre (shooter) successfully. Even quality games like The Darkness are able to flop.

Games are always able to flop. The 360 has the highest attach rate ever recorded for its current lifetime in the U.S. You can't tell that a flop. 

What conclusion will this lead to for 3rd party developers? Well, if they just base their development trends on their successes to this point, then the 360 is going to struggle to get games outside of the sports and shooter genres. Most of the games it has gotten outside of these genres have been funded by Microsoft directly. Also, all those games that I listed up there cost at least twice as much to make as a Wii game of equal effort. Some of them (Stranglehold) cost 5 or 6 times as much to make. Because of this, a Wii game doesn't need to sell as much to make money. Trauma Center was cited as a huge success by Atlus even though it only sold .48 million units.

Yes, and I would guess Stranglehold will be defined as success too, all just a matter of definition :o)

With all this in mind, I fully expect the Wii to end up with the majority of 3rd party support, especially from Japanese developers. As I have said many times though, it's unlikely that the effects of this shift will be seen in full force until early 2009 because of how long it takes to develop games this generation, and because the Wii was expected to flop.

I agree on the Japanese part. For U.S. there needs to be a stelar hit. Mario Galaxy can be that hit. What do you think the expectations are for it? GH has a change to hit on the Wii.