In trying to hunt down the extent of randomization in Borderlands (I am always on lookout for a newer version of Diablo, particularly a FPS version) and have been a fan of random world generation. I had assumed that games do benefit from this, on a replayability standpoint. However, in threads I have run into on the Internet, I see people have strongly argued that random maps are BAD and make the game more shallow. They have argued hand crafted maps are superior, and games suffer from random generation. Hellgate: London was brought up as an example of a game that sucked, because of the random maps. People were downright thankful that Borderlands wouldn't have any map randomization as far as terrain goes (well, that is the assumption), and they argued that the designers made a superior game by getting rid of it. Please pardon me for not having exactly links here, just giving a synopsis of what I recall.
Anyhow, on this note, I want to ask others if games like Diablo and Civilization would be superior without random map generation. And if games shouldn't provides this, and your thoughts on this.
So, anyone have any comments here? I also would like to know what the status is regarding randomization in Borderlands. The strategy guide gives no indication of the maps having any randomization in them.










