Not so great. $115,000 of revenue is okay, except that Paypal takes about 15% of that. Cheapasses who paid less than $0.30 actually cost 2D Boy money, and it turns out that the vast majority of purchasers were cheapasses. I'd suggest next time at least set a minimum price that covers financial and distribution costs. It doesn't seem fair for serious purchasers to subsidize penny freeloaders.
On the bright side, Steam sales saw a huge boost and WiiWare a modest boost. 2D Boy consider it successful enough to extend the promotion to the 25th. If you're still interested in grabbing a copy you have a few days left, but please, pay enough that you aren't a liability for 2D Boy.
http://www.1up.com/do/newsStory?cId=3176570
Edit:
That article and the post I based upon it are extremely misleading. Read the whole thread and this Eurogamer article if you want something closer to the truth.
http://www.eurogamer.net/articles/world-of-goo-experiment-a-huge-success

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.









