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Forums - PC - Modern Warfare 2 - No dedicated servers?

KungKras said:
So.... It's gonna be like a console game on PC?

WTH DO THEY THINK I GAME ON PC FOR?!?!?!

Sorry, but consoles is where da money is at. Piracy has just about killed the market viability on PCs.



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superchunk said:
KungKras said:
So.... It's gonna be like a console game on PC?

WTH DO THEY THINK I GAME ON PC FOR?!?!?!

Sorry, but consoles is where da money is at. Piracy has just about killed the market viability on PCs.

That's actually false. How do truly good games like Valve and Blizzard games manage to sell such rediculous numbers? That's just because they are GOOD games. PC players have a much higher stndard than console players when it comes to games. Make a good game and it will be bought, fail and it will not or it will be pirated many times.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

I and another 30 players I play online PC games with will not buy this game without dedicated server support. This is the biggest crock of shit announcement in the history of gaming, way to shoot yourself in the foot. Console gamers are welcome to this pile of crap sell out franchise now.



vlad321 said:
superchunk said:
KungKras said:
So.... It's gonna be like a console game on PC?

WTH DO THEY THINK I GAME ON PC FOR?!?!?!

Sorry, but consoles is where da money is at. Piracy has just about killed the market viability on PCs.

That's actually false. How do truly good games like Valve and Blizzard games manage to sell such rediculous numbers? That's just because they are GOOD games. PC players have a much higher stndard than console players when it comes to games. Make a good game and it will be bought, fail and it will not or it will be pirated many times.

OR there's been a trend building up where more and more PC heavy genres are becoming more prelavent on consoles and now the console versions are actually getting better treatment. To me I see it as the consoles are a safer bet with better projections and far less piracy concerns.

Sure there is a much larger PC pool of viable consumers, however, every non-monthly fee generated game, has a VERY high % of piracy, even the good games. Whereas its almost zero on consoles and its easier to develop on consoles as they are a single architecture.



superchunk said:
vlad321 said:
superchunk said:
KungKras said:
So.... It's gonna be like a console game on PC?

WTH DO THEY THINK I GAME ON PC FOR?!?!?!

Sorry, but consoles is where da money is at. Piracy has just about killed the market viability on PCs.

That's actually false. How do truly good games like Valve and Blizzard games manage to sell such rediculous numbers? That's just because they are GOOD games. PC players have a much higher stndard than console players when it comes to games. Make a good game and it will be bought, fail and it will not or it will be pirated many times.

OR there's been a trend building up where more and more PC heavy genres are becoming more prelavent on consoles and now the console versions are actually getting better treatment. To me I see it as the consoles are a safer bet with better projections and far less piracy concerns.

Sure there is a much larger PC pool of viable consumers, however, every non-monthly fee generated game, has a VERY high % of piracy, even the good games. Whereas its almost zero on consoles and its easier to develop on consoles as they are a single architecture.

Yes more genres are going to consoles, that doesnt mean the games don't suck compared to the genre on the PC. This is especially true of Shooters. As I see it it's easier to sell crap on the consoles than on the PC.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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vlad321 said:
superchunk said:
vlad321 said:
superchunk said:
KungKras said:
So.... It's gonna be like a console game on PC?

WTH DO THEY THINK I GAME ON PC FOR?!?!?!

Sorry, but consoles is where da money is at. Piracy has just about killed the market viability on PCs.

That's actually false. How do truly good games like Valve and Blizzard games manage to sell such rediculous numbers? That's just because they are GOOD games. PC players have a much higher stndard than console players when it comes to games. Make a good game and it will be bought, fail and it will not or it will be pirated many times.

OR there's been a trend building up where more and more PC heavy genres are becoming more prelavent on consoles and now the console versions are actually getting better treatment. To me I see it as the consoles are a safer bet with better projections and far less piracy concerns.

Sure there is a much larger PC pool of viable consumers, however, every non-monthly fee generated game, has a VERY high % of piracy, even the good games. Whereas its almost zero on consoles and its easier to develop on consoles as they are a single architecture.

Yes more genres are going to consoles, that doesnt mean the games don't suck compared to the genre on the PC. This is especially true of Shooters. As I see it it's easier to sell crap on the consoles than on the PC.

for me half life is crap and for most pc gamers its heaven so its easier to sell crap on pc than it is on consoles it all depends on who is buying the game. halo is heaven to me but i think from what you are saying its crap to you right so same thing is for half life and team fortress. If you dont like it then fine but dont complain because console shooters sell more than pc shooters. you are trying to hard to defend pc gaming when it has almost no exclusive AAA shooters left or rpgs. everyone is entitled to his/her own opinion but ones opinion can't be stated as a fact.


 

 

ok, now it's not piracy, it's about exclusive. awesome.

while you're having the same old discussions, IW response is even dickier (look at how "professional" is the GI journalist with all the name calling)

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http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx

Modern Warfare fansite bashandslash.com recently reported that Infinity Ward is removing dedicated server functionality from Call of Duty: Modern Warfare 2. With dedicated servers and the server browser that comes with them replaced with custom-built matchmaking, PC gamers will have an online experience functionally identical to console players. Among other things, this means that clans can't run their own servers with their own mods and rulesets for their own private (or public, if they feel like crushing some scrubs for giggles) use.
 
Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.
 
"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.
 
IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicated servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."
 
Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.
 
Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."

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I'm speechless



the words above were backed by NUCLEAR WEAPONS!

That Game Informer article's ridiculous. Talk aobut letting them off the hook.

Oh well, IW and Activision can suck my balls. There's plenty of other good games coming out from developers that don't treat their potential audience with contempt and a complete disregard for what actually made them in the first place.



oh my, it gets worse every minute. look at this shit:

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http://www.fourzerotwo.com/?p=745

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Modern Warfare 2 For PC

I recently broke news on a PC community member’s podcast that Modern Warfare 2 would be introducing a completely new backend infastructure called IWNET that would allow matchmaking for multiplayer games on PC. The news, by default, means no more browsing through a Server List for a server with the settings / ping you want among other things, and sent shockwaves through the hardcore PC community, leading to many more questions than answers as to ‘HOW’ this would work, and if it would really be better for the PC community as a whole.

Questions, assumptions, and speculation I intend to dispel.

Call of Duty: Modern Warfare 2 is actually the biggest investment Infinity Ward has ever made into the PC version of our games. It’s also the most feature-rich PC version we’ve ever made. IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box, while removing the barrier to entry for players unaware of how to maintain a server on their own.

How does it do this?

Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.

Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you. However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.

Party System and Friendslist: Modern Warfare 2 on PC also makes it much easier if you want to party up with your friends, or again, with your clan for a match. You can utilize the friendslist to see when your friends are online, and invite them to your Party. A Party allows you to move from game to game as a group. It’s great for clan matches, because you can party of with your clan and move from public game to public game together. Or if you’re doing a scrim, party up and invite the other clan (who is in a party) and they’ll all join at once. Set up a private match together and play. It makes setting up scrims or games with friends easier and hassle free.

Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.

All in all, IWNET adds a load of new features that the PC version of our games have never had before and allows us an infrastructure to continue to update and improve on the game post-launch.

 



the words above were backed by NUCLEAR WEAPONS!

I see the astroturfing is in full swing.