That's beautiful. The only console games I would compare to this is Uncharted 2 and Killzone 2.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
That's beautiful. The only console games I would compare to this is Uncharted 2 and Killzone 2.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
| huaxiong90 said: That's beautiful. The only console games I would compare to this is Uncharted 2 and Killzone 2. |
I dont think anything compares to that level of graphics in CE3. But yeah if I had to put something near that lighting ect it would be Alan Wake and KZ2 for me. But they dont really cut it against CryEngine 3. Cant wait for games to be built with this engine. Hopefully good devs use it. :)
selnor said:
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I was referring to the currently released console games, but yeah, Alan Wake's lighting effects are great too. And yeah, I'm not saying they look on par, but the lighting of Uncharted 2 and Killzone 2 are the best of any console game I've seen so far.
Would be nice to see how devs use this engine.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
selnor said:
relly? Thought the animations on the close up face was incredible. The lady running down the slope has NEVER been done properly like that before EVER. Running down slope gradiants always caused problems. Thats the first time Ive witnessed a gmae characters feet perfectly going down a gradiant with no sliding feet or in the air feet. They followed the gradiant with the actual feet, very good animation to me. |
I thought we were past the "NEVER been done properly like that before EVER" stage? :) And that we learned not to compare tech demos to full-fledged games?
The close up face had a lot of polys and good textures, but a rigid blink is hardly a proof of great facial animation when Source used dozens of indipendent muscles for subtle emoting back in 2004. Let's see some of that.
The girl running downhill looked good but a bit rigid or lacking inertia, it was a just few seconds long though and I would have to see some more to know. Overall good but nothing groundbreaking when compared to Drake's animations from Uncharted 1. Let's see that used into a game, then we'll talk.
The best things: the engine looks great when it comes to dynamic lighting, and the real time dev tools look sweet as we saw a few months back in their demo. When it comes to big environments: they do look good, but a tech trailer has nothing over putting the engine to the test of having to cope with streaming, dynamic objects, and AI working in those environments. Thus, again, let's see how well it works into a game.
| waron said: Bethesda should bought them - imagine next TES or Fallout with CryEngine 3. |
Kinda like this? http://www.gametrailers.com/user-movie/oblivion-running-on-cryengine/203274
This is with CE2 though. :)
I'll give me opinion on the engine when I get home. In short though the amazing thing is that everything is being done in real time. No static shadows, predetermined physics in destruction and that stuff. Truly impressive.
looks sweet.
I love how they show the guy working on a PC and the game being rendered on 360 and ps3 in real time.... does that mean they only need to code the game for PC (within the CE3 parameters) and the port is automatic??? if that's the case then it's a pretty big deal i'd think... and would mean all PC games would come to console as dev costs = 0.
OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
selnor said:
relly? Thought the animations on the close up face was incredible. The lady running down the slope has NEVER been done properly like that before EVER. |
LOL! Lady? It was a little girl dressed in WWII fashion clothes.
It looks good but the framerate isn't as good as the quality of the image in console demonstrations (it goes below 30 fps).
I think that (on consoles) the graphics must be somewhat toned down if they want to do something more than a demo running in demo assets, without AI, hud and many other elements that run in parallel with graphics in a game.
Obviously, we'll see the best on high-end PCs. 
"I think that I don't think."

- Soli Deo Gloria -
The FUTURE is the FUTURE. Now... B_E_L_I_E_V_E!
| Baroque_Dude said: It looks good but the framerate isn't as good as the quality of the image in console demonstrations (it goes below 30 fps). I think that (on consoles) the graphics must be somewhat toned down if they want to do something more than a demo running in demo assets, without AI, hud and many other elements that run in parallel with graphics in a game. Obviously, we'll see the best on high-end PCs. |
Agree, although to be fair without knowing how it was recorded/encoded any framerate elements may be more down to the medium than the original source.
Try to be reasonable... its easier than you think...
Reasonable said:
Agree, although to be fair without knowing how it was recorded/encoded any framerate elements may be more down to the medium than the original source. |
Although is not always that significant, that is a reasonable point and something to take into account.
"I think that I don't think."

- Soli Deo Gloria -
The FUTURE is the FUTURE. Now... B_E_L_I_E_V_E!