selnor said:
relly? Thought the animations on the close up face was incredible. The lady running down the slope has NEVER been done properly like that before EVER. Running down slope gradiants always caused problems. Thats the first time Ive witnessed a gmae characters feet perfectly going down a gradiant with no sliding feet or in the air feet. They followed the gradiant with the actual feet, very good animation to me. |
I thought we were past the "NEVER been done properly like that before EVER" stage? :) And that we learned not to compare tech demos to full-fledged games?
The close up face had a lot of polys and good textures, but a rigid blink is hardly a proof of great facial animation when Source used dozens of indipendent muscles for subtle emoting back in 2004. Let's see some of that.
The girl running downhill looked good but a bit rigid or lacking inertia, it was a just few seconds long though and I would have to see some more to know. Overall good but nothing groundbreaking when compared to Drake's animations from Uncharted 1. Let's see that used into a game, then we'll talk.
The best things: the engine looks great when it comes to dynamic lighting, and the real time dev tools look sweet as we saw a few months back in their demo. When it comes to big environments: they do look good, but a tech trailer has nothing over putting the engine to the test of having to cope with streaming, dynamic objects, and AI working in those environments. Thus, again, let's see how well it works into a game.







