Digital Foundry did a writeup on the MAG beta (obviously the game is not even out yet) last week, if you guys are interested in the technical details of what they discovered. They actually seemed pretty impressed with it.
http://www.eurogamer.net/articles/digitalfoundry-mag-factor-article
As far as MMO-ness goes, the big difference between EVE and MAG is that MAG is realtime, like any shooter, and EVE is "pseudo realtime" which is really just the rapid-turn gameplay found in most MMOs, where realtime precision is not really a factor. You see yourself swinging your axe... and then you see a text message saying you hurt the guy a bit later. Or, in EVE's case, you fire a missile, and you see it travel out and impact the target... but there's some delay between that impact and the results, really -- you just don't really notice, thanks to the way the gameplay works. There are no raycasts, no bullets travelling across the map in fractions of a second, no split-second dodging or taking cover -- instead you target someone abstractly and tell the server that you "want to fire", and it reports results back to you, after a series of effective die rolls.
I doubt the FPS action in Dust 514 is as massive scale as MAG, in the per-battle sense, if it is realtime -- its probably small, isolated battles that feed back into a larger strategic system. I didn't hear any actual numbers stated in the interview. The "thousands of players" he's talking about are those in the greater EVE strategic universe, obviously.
I've played a LOT of EVE, btw, and its good fun. =)










