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Forums - Gaming - What is the appeal behind JRPGs

AngelFire18 said:
thats why i like resident evil 3... it offers choices... if you do certian things you get bonuses....i like kh simply because of the style...and ps.... i hate a HUGE overworld.... it gets confusing and unless you get a bonafied finger pointing in a certian direction or place it gets annoying.

You should play Fable II. It gives you some magic pixie dust line that shows you the way towards whatever mission or location you have selected.

Fallout 3 pretty much does this too since you have the compass. The red line is your active mission and you just always keep it pointing ahead and you'll be heading in the right direction.



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Khuutra said:
WereKitten said:

Pencil-and-paper role playing basically brought both the concept of impersonation into an interactive narrative and a whole bunch of conventions about the mechanics.

Levels, stat profiles, saving throws, bonus and malus, ailments, turns of combat do not make "role playing" in the literal sense, but they certainly do historically.

Yes, but all of those things are holdovers from the strategy games that preceded P&P RPGs - they only provided the system in which roleplaying actually occurred. The system itself is from strategy games - roleplaying happens quite independent of that, and taken in a literal way it could be argued that what we think of as "JRPGs" are actually strategy games with structured narratives.

This is quite open to interpretation, I think. Pencil-and-paper role playing certainly used tools that were already present in wargames and strategy games. And yet their use to describe a character and his/her interaction with the world in a not completely arbitrary way is part of what makes them new over, say, an unstructured social game of storytelling and acting.

I think we can really defend both sides when it comes to debating if you've inherited your blue eyes from your father or your grandfather. The strictest causal relation is to your father, but it traces back before him.



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Fair enough, and I concede that I do not have enough information to form a coherent argument past what has already been said.



DragonLord said:

It's the story....a nice linear story to follow along with and cutscenes to impress.  Games like Oblivion are about action and not the story.  

It's just different strokes for different folks.  I hate shooters and can't understand what people see in them...I game to relax, not for frenetic action.

 

Yeah, same here.  I'm pretty sure I'm extremely unpatriotic that I got an Xbox 360 for Lost Odyssey and ToV over Halo and Gears.



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FinalEvangelion said:
DragonLord said:

It's the story....a nice linear story to follow along with and cutscenes to impress.  Games like Oblivion are about action and not the story.  

It's just different strokes for different folks.  I hate shooters and can't understand what people see in them...I game to relax, not for frenetic action.

 

Yeah, same here.  I'm pretty sure I'm extremely unpatriotic that I got an Xbox 360 for Lost Odyssey and ToV over Halo and Gears.

Why? Thats why I got one



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"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

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Definitely not for role playing. It's for the story mainly. Also because these games are longer, so you get a better sense of attachment to the universe they depict.
I tend to read everything that characters said (that includes the cow in the barn if it talks), that is why WRPGs are less attractive to me, I feel like i'm missing half the game unless I replay the whole game 3 times.... and that's not something I do.

Though I have to confess that a few of the last RPGs I have played, I was tempted to skip reading most of it cause the story was not grand.



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Yeah...

"Story?" Maybe if you like bad anime, because that's all that JRPG stories usually amount to - both in their content and presentation.

"Art style?" Again, usually generic anime. In fact, all of the Japanese games that I can think of with exemplary art direction fall outside of the genre.

"Fun?" Fun is subjective, but if you really like grinding endlessly through boring trash-enemy fights, then more power to you, I guess?

"Bang for the buck?" Most 40-hour JRPGs consist of something like 20 hours' mindless grinding, 10 hours of non-interactive cutscenes, and maybe - if you're very, very lucky - 10 hours of interesting boss fights and puzzle-solving. In other words, at least three-quarters of the game is filler. Again, if you enjoy that, then go balls-out.



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 -Sean Malstrom

 

 

Well, JRPG's as a branch from the RPG genre have the best history and character development of other RPG type of games, since the JRPG games tend to be more slow paced and linear than WRPG. Plus the combat system of JRPG also tend to be more strategic oriented than WRPG.
I understand that most of that doesn't appeal to the core WRPG players, since they prefer to have freedom to roam about and develop their character as they see fit, but that comes with the cost of a more vague storyline and weaker characters.



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Garcian Smith said:
Yeah...

"Story?" Maybe if you like bad anime, because that's all that JRPG stories usually amount to - both in their content and presentation.

"Art style?" Again, usually generic anime. In fact, all of the Japanese games that I can think of with exemplary art direction fall outside of the genre.

"Fun?" Fun is subjective, but if you really like grinding endlessly through boring trash-enemy fights, then more power to you, I guess?

"Bang for the buck?" Most 40-hour JRPGs consist of something like 20 hours' mindless grinding, 10 hours of non-interactive cutscenes, and maybe - if you're very, very lucky - 10 hours of interesting boss fights and puzzle-solving. In other words, at least three-quarters of the game is filler. Again, if you enjoy that, then go balls-out.

lol, what JRPGs did you play for throwing out such an unknowledgable claim.



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To, its caring about the characters (obviously, the game has to have a good set of characters).

More than a good story (which is important too), the charcter interaction makes or break a JRPG for me.

If you're gonna spend 40+ hours with a group of characters you should care about them (even if you hate them, you know in a good way )



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