Yeah...
"Story?" Maybe if you like bad anime, because that's all that JRPG stories usually amount to - both in their content and presentation.
"Art style?" Again, usually generic anime. In fact, all of the Japanese games that I can think of with exemplary art direction fall outside of the genre.
"Fun?" Fun is subjective, but if you really like grinding endlessly through boring trash-enemy fights, then more power to you, I guess?
"Bang for the buck?" Most 40-hour JRPGs consist of something like 20 hours' mindless grinding, 10 hours of non-interactive cutscenes, and maybe - if you're very, very lucky - 10 hours of interesting boss fights and puzzle-solving. In other words, at least three-quarters of the game is filler. Again, if you enjoy that, then go balls-out.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom







