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Garcian Smith said:
Yeah...

"Story?" Maybe if you like bad anime, because that's all that JRPG stories usually amount to - both in their content and presentation.

"Art style?" Again, usually generic anime. In fact, all of the Japanese games that I can think of with exemplary art direction fall outside of the genre.

"Fun?" Fun is subjective, but if you really like grinding endlessly through boring trash-enemy fights, then more power to you, I guess?

"Bang for the buck?" Most 40-hour JRPGs consist of something like 20 hours' mindless grinding, 10 hours of non-interactive cutscenes, and maybe - if you're very, very lucky - 10 hours of interesting boss fights and puzzle-solving. In other words, at least three-quarters of the game is filler. Again, if you enjoy that, then go balls-out.

lol, what JRPGs did you play for throwing out such an unknowledgable claim.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.