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Forums - Gaming - What is the appeal behind JRPGs

Um, can stories between WRPG's and JRPG's even be compared? I mean, in a JRPG things often are pretty linear sp you can easily set up an epic storyline. In a WRPG, that's not the case.



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forest-spirit said:
Um, can stories between WRPG's and JRPG's even be compared? I mean, in a JRPG things often are pretty linear sp you can easily set up an epic storyline. In a WRPG, that's not the case.

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http://www.vgchartz.com/forum/post.php?id=2699345



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They are utter timesinks and they're -gasp- fun.



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outlawauron said:
forest-spirit said:
Um, can stories between WRPG's and JRPG's even be compared? I mean, in a JRPG things often are pretty linear sp you can easily set up an epic storyline. In a WRPG, that's not the case.

Hey you!

http://www.vgchartz.com/forum/post.php?id=2699345

That's why I question the comparison...



Engaging and epic stories that unfold as you grow into the game's battle system, superb art direction and charismatic soundtracks. I think that makes it for me.
JRPGs and Strategy RPGs are my favourite genres.



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^ great AVY Soren is kick ass



Khuutra said:
ShadowSoldier said:
Awesome Story, Intense Battle Systems, Characters Music. So many reasons. Also its classified as an RPG due to how the battle system is set up.

This last part is silly. That's the strategy game roots of the genre, not the role-playing roots.

Pencil-and-paper role playing basically brought both the concept of impersonation into an interactive narrative and a whole bunch of conventions about the mechanics.

Levels, stat profiles, saving throws, bonus and malus, ailments, turns of combat do not make "role playing" in the literal sense, but they certainly do historically.



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WereKitten said:
Khuutra said:
ShadowSoldier said:
Awesome Story, Intense Battle Systems, Characters Music. So many reasons. Also its classified as an RPG due to how the battle system is set up.

This last part is silly. That's the strategy game roots of the genre, not the role-playing roots.

Pencil-and-paper role playing basically brought both the concept of impersonation into an interactive narrative and a whole bunch of conventions about the mechanics.

Levels, stat profiles, saving throws, bonus and malus, ailments, turns of combat do not make "role playing" in the literal sense, but they certainly do historically.

Yes, but all of those things are holdovers from the strategy games that preceded P&P RPGs - they only provided the system in which roleplaying actually occurred. The system itself is from strategy games - roleplaying happens quite independent of that, and taken in a literal way it could be argued that what we think of as "JRPGs" are actually strategy games with structured narratives.



I don't know....I haven't like any JRPGs since Kingdom Hearts 2. I like WRPGs because usually they have main characters that you decide what you do instead of a winy man with outrageous hair. I've always like RPGs that give you choices like KOTOR and Mass Effect. Also I like character customization, which seems to be in alot of WRPGs.



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Bang for the buck and storyline, at least for me.