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http://tech.msn.com/products/article.aspx?cp-documentid=21991460&GT1=40000

The 60-Buck Dilemma

By David Thomas, Crispy Gamer
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Who decided that $59.99 was just right for video games? No one.

Stroll into a GameStop in Manhattan and ask for a copy of "Wet" for the Xbox 360. How much? $59.99.

Or drop by your local Best Buy in Tempe, Ariz., for the Nintendo Wii version of "The Beatles: Rock Band." $59.99.

"Need for Speed SHIFT" on the PlayStation 3 at Game Crazy in Bend, Ore.? $59.99.

"Batman: Arkham Asylum" on the 360 at Play N Trade in Naples, Fla.? Sadly, they are out of stock right now. But when it comes back in, $59.99.

 

Coast to coast, across different retailers, consoles and games, when asked, "How much?" the routine reply is: 60 bucks.

The next time you are standing at the counter of your local game emporium, stop talking about how awesome "Muramasa: The Demon Blade" was in the original Japanese and mess with him a little bit:

"So, game-store guy, why do all of these games cost $60?"

If he shrugs his shoulders and goes back to sorting his Pokémon cards, he's just being honest, because easy answers don't come with a topic that dives immediately into conversations about the law and economic price theory.

And no, games don't cost $60 because they are worth it.

"Some games offer a life span into the hundreds of hours -- especially games like 'Call of Duty,' 'Final Fantasy,' 'Madden' and 'Halo' -- while other games may offer a modest 20 to 30 hours of play, with the bottom end offering as high as 10 hours of game play," explains Jesse Divnich, director of analyst services at Electronic Entertainment Design and Research.

"A consumer will pay $60 for a 'Call of Duty' game, log in 100 hours of play (at about 60 cents an hour), and at the same time pay $60 for the first 'BioShock' and only log in about 20 hours of game play (or $3 per hour of entertainment). That is a 400 percent difference in value."

When it comes to game pricing, and the peculiarly common price tag of $59.99, someone needs to ask, "How did this happen?"

It helps to understand how that $60 pie gets sliced up among the many hungry mouths trying to feed their businesses. Divnich figures the typical breakdown works something like this:

  • $12 goes to the retailer.
  • $5 goes toward discounts, game returns and retail cross-marketing. (You didn't think those cardboard standees were free, did you?)
  • $10 goes toward cost of goods sold, which includes manufacturing the game disc, shipping the games to the store and anything else directly related to production and delivery of the game package.
"It is generally accepted that most publishers receive $30 to $35 per game sold before they run into overhead, development and marketing costs."

But while this helps us understand just where the money goes, and explains why developers can sell 100,000 games and still end up in the red when development budgets run into the millions, it doesn't say much about why the pie ended up at $60 in the first place. It's not like 60 bucks is a magic number, when you look at what you can buy:

"Arriving at new price points, generally, is something of an enigma," admits Hal Halpin, president and founder of the Entertainment Consumers Association.

But whether through blind luck, dark magic or something more insidious, video-game console prices have stayed relatively in lock step generation after generation. While gamers once paid $40 for a top game in past generations, now $60 remains the ironclad rule of game pricing. It makes sense to wonder: Why $60, and not some other random number?

The answers fall into three broad categories: sensible greed, consumer stupidity or evil conspiracy. Which explanation fits the fact? That depends on how you look at the facts.



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Companies LOVE moneyz.

Also, Wii games are $50.

Really, I don't see the point in this article.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

madskillz said:


When it comes to game pricing, and the peculiarly common price tag of $59.99, someone needs to ask, "How did this happen?"

It helps to understand how that $60 pie gets sliced up among the many hungry mouths trying to feed their businesses. Divnich figures the typical breakdown works something like this:

  • $12 goes to the retailer.
  • $5 goes toward discounts, game returns and retail cross-marketing. (You didn't think those cardboard standees were free, did you?)
  • $10 goes toward cost of goods sold, which includes manufacturing the game disc, shipping the games to the store and anything else directly related to production and delivery of the game package.
"It is generally accepted that most publishers receive $30 to $35 per game sold before they run into overhead, development and marketing costs."

They forgot the $8-10 license to MS/Sony/Nintendo, which would mean that third party publishers only get $20-27 per game sold (assuming their other numbers are correct).



I don't complain about game prices. =D N64 games used to cost here 600mk (our old currency, roughly 100€). Now they at least cost 60€ or little under.



they're not really all that expensive imo, unless you buy multiple games every month.



Not a 360 fanboy, just a PS3 fanboy hater that likes putting them in their place ^.^

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shinyuhadouken said:
they're not really all that expensive imo, unless you buy multiple games every month.

 

It all depends on your point of view and situation really. Younger people often have parents/family buying games for them. When you get older, you start getting smacked with all kinds of things bills.

The last game I bought was KZ2. It's also one of the few games I've bought at full price....I get them used when I can. I'd buy more games if they were worth the price, but that's all just opinion...I rarely ever find campaign-only games to be worth the price, unless they have a good amount of replayabiltiy.



http://soundcloud.com/cathode

PSN: Parasitic_Link

I haven't bought a game at full price in a while, except for Halo 3: ODST.



I paid £39.99 back in 1994 for Streets of Rage 3 on the Sega Megadrive.

Now

15 years on and my most recently bought game (Dirt 2) also cost £39.99

Games are now longer than the good old days of 1 hour happy happy joy joy sessions.

Yet they still cost the same as they did all those years ago, therefore games today are an absolute sleal at the price we pay for them.



dtewi said:
Companies LOVE moneyz.

Also, Wii games are $50.

Really, I don't see the point in this article.

i don't agree to either pricing.

 



I don't have a problem with the pricing of games.



I'm not martin luther king. I don't have a dream. I have a plan

Sell a man a fish you feed him for a day. Teach a man to fish you just ruined a perfect business opportunity.

We didn't emerge out of the stone age because we ran out of stones. Its time to be proactive not reactive.