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Forums - Nintendo - Comparing the NSMB Wii E3 and PAX 09 trailers

I just noticed something amazing.

THE OLD YOSHI SOUNDS FROM SUPER MARIO WORLD ARE BACK...YES!



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If you play them simeltaneously, it really shows the amazing improvements in the PAX trailer.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

supermario128 said:

Here is some more info.

- 8 worlds
- expect level maps with branching paths, much like NSMB on DS
- mushroom huts for power-ups
- mid-map fortress
- world-ending castle
- split-second pause for all characters when one dies has now been removed
- plot: Mario is saving Peach, who has been kidnapped by Bowser
- eat hammer bros. hammers with Yoshi
- rafts can sink if they have too many people on it, which is indicated by a number
- roller coaster level with a coaster made of bones
- start with 5 lives
- level will end if all 4 players die at the same time, even if other players have lives left
- tossing fire or ice attacks at your co-op friends doesn't hurt them
- tossing a barrel at co-op friends hurts them
- Bowser, Bowser Jr. and the Koopa Kids are all enemies
- tons of hidden paths and coins
- there are a few special Toad-rescuing missions to save a toad. These missions will take place in already-cleared levels
- competitive multiplayer modes: Free For All and Coin Battle
- Free For All: see who can get the high score
- Coin Battle: collect the most coins
- multiplayer levels include stages from the co-op mode, as well as new levels
- one Coin Battle stage is a ghost house
- boos return
- another Coin Battle stage is based on 1-2 of Super Mario Bros.

I looked at GoNintendo's link, and couldn't find it in the article....

Maybe I'm stupid. Could someone please find it for me?



RCTjunkie said:
supermario128 said:

Here is some more info.

- 8 worlds
- expect level maps with branching paths, much like NSMB on DS
- mushroom huts for power-ups
- mid-map fortress
- world-ending castle
- split-second pause for all characters when one dies has now been removed
- plot: Mario is saving Peach, who has been kidnapped by Bowser
- eat hammer bros. hammers with Yoshi
- rafts can sink if they have too many people on it, which is indicated by a number
- roller coaster level with a coaster made of bones
- start with 5 lives
- level will end if all 4 players die at the same time, even if other players have lives left
- tossing fire or ice attacks at your co-op friends doesn't hurt them
- tossing a barrel at co-op friends hurts them
- Bowser, Bowser Jr. and the Koopa Kids are all enemies
- tons of hidden paths and coins
- there are a few special Toad-rescuing missions to save a toad. These missions will take place in already-cleared levels
- competitive multiplayer modes: Free For All and Coin Battle
- Free For All: see who can get the high score
- Coin Battle: collect the most coins
- multiplayer levels include stages from the co-op mode, as well as new levels
- one Coin Battle stage is a ghost house
- boos return
- another Coin Battle stage is based on 1-2 of Super Mario Bros.

I looked at GoNintendo's link, and couldn't find it in the article....

Maybe I'm stupid. Could someone please find it for me?

"During an earlier demo of the game I found that a pause triggered when any player-character died was distracting. That pause is gone."

 

its near the bottom.



^aha. I see it now.

Thanks. I suck at looking. >_>



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dtewi said:
If you play them simeltaneously, it really shows the amazing improvements in the PAX trailer.

That's what I said in the OP.




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