RCTjunkie said:
supermario128 said:
Here is some more info.
- 8 worlds - expect level maps with branching paths, much like NSMB on DS - mushroom huts for power-ups - mid-map fortress - world-ending castle - split-second pause for all characters when one dies has now been removed - plot: Mario is saving Peach, who has been kidnapped by Bowser - eat hammer bros. hammers with Yoshi - rafts can sink if they have too many people on it, which is indicated by a number - roller coaster level with a coaster made of bones - start with 5 lives - level will end if all 4 players die at the same time, even if other players have lives left - tossing fire or ice attacks at your co-op friends doesn't hurt them - tossing a barrel at co-op friends hurts them - Bowser, Bowser Jr. and the Koopa Kids are all enemies - tons of hidden paths and coins - there are a few special Toad-rescuing missions to save a toad. These missions will take place in already-cleared levels - competitive multiplayer modes: Free For All and Coin Battle - Free For All: see who can get the high score - Coin Battle: collect the most coins - multiplayer levels include stages from the co-op mode, as well as new levels - one Coin Battle stage is a ghost house - boos return - another Coin Battle stage is based on 1-2 of Super Mario Bros.
|
I looked at GoNintendo's link, and couldn't find it in the article....
Maybe I'm stupid. Could someone please find it for me?
|
"During an earlier demo of the game I found that a pause triggered when any player-character died was distracting. That pause is gone."
its near the bottom.