LordTheNightKnight said: I agree with some points. One is the mass market test of sticking a game in a bar or public area. Another is that relying on user generated content wasn't wise (at least not unless you make it fun like Mario Paint, and at least he knocked on Wii Music for the game itself, not to "punish" it for the 2008 E3 presentation).
But on price never changing, that just doesn't make sense. Nintendo needs to find the sweet spot price for the Wii, then keep it there, as well as keeping up a steady stream of system selling games. |
There are different sweet spots for different income brackets (and also depending on how strong is the interest in the product, but very little people is ready to get into debts for a console, so this further limit is more appliable for people earning more than the minimum necessary to afford the product), each new lower sweet spot increases potential user base, but under a certain threshold the product may become unattractive for the producer, in the case of hi-tech the biggest reason is that it can use the plants to produce more profitable items and/or because the product is so obsolete that the sales are becoming so low to make the profit unimportant despite the high margin.
This said, I agree that as long as sales are good, sticking to the current sweet spot is the wisest thing to do.
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A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!

