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Forums - Sony - So I was in Toys 'R' Us today and played a PS3 ...

krik said:
Anyway, a console, unlike a PC, is normally an investment for 6-8 years and PlayStation has always been a surprising scalable system. Who would believe God of War 2 was possible to do on the PS2 when it come out? I wouldn't.

You ruined your comment with that. First of all, a console is NOT an investment like a PC is. An investment is something you can recover the money you put on it. You can't do that on ANY console. Second, a well built PC, not necessarily expensive, but with well chosen components can last some good time doing it's job and doing YOUR job. 8 years? Sorry, but the PS2 is on it's 6th year and is dieing off. Why Sony released the PS3 is it had the PS2? Why MGS4 is being released for PS3 and not for PS2? Sorry, but no. Last, a system's brand has ZERO related to it's scalability. By knowing it's capabilities you can know what a system can do. I wasn't surprised to see something like GoW2 on the PS2, because I always knew that with time and effort they would use it's hardware to the max... just as you said in your post.



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krik said:
A few I can think off my head:
Ninja Gaiden Sigma - 1080p/60FPS
Gran Turismo HD - 1080p/60FPS
The Darkness - 1080p/60FPS
Lair - 1080p/30FPS
Warhawk - 720p/60FPS

Future:
MGS4 - 1080p/60FPS
Ratchet - 720p/60FPS (Resistance uses the first generation of the engine and runs at 720p/30FPS, they optimized some parts of the engine for Ratchet but not all)

This means the PS3 can do it. And soon more games will have it but for now developers are still learning the PS3.

Anyway, a console, unlike a PC, is normally an investment for 6-8 years and PlayStation has always been a surprising scalable system. Who would believe God of War 2 was possible to do on the PS2 when it come out? I wouldn't.

PS: I rather have 60FPS and 720p than 30FPS 1080p. 30FPS, especially on a shooter, is stressful on my eyes.

 you can count frames? There is barely any visible difference between a locked 30FPS and locked 60FPS. 

 If you check all the PSN games, like I said, at least 90% of all of them are running at 1080p. 



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ssj12 said:
krik said:
A few I can think off my head:
Ninja Gaiden Sigma - 1080p/60FPS
Gran Turismo HD - 1080p/60FPS
The Darkness - 1080p/60FPS
Lair - 1080p/30FPS
Warhawk - 720p/60FPS

Future:
MGS4 - 1080p/60FPS
Ratchet - 720p/60FPS (Resistance uses the first generation of the engine and runs at 720p/30FPS, they optimized some parts of the engine for Ratchet but not all)

This means the PS3 can do it. And soon more games will have it but for now developers are still learning the PS3.

Anyway, a console, unlike a PC, is normally an investment for 6-8 years and PlayStation has always been a surprising scalable system. Who would believe God of War 2 was possible to do on the PS2 when it come out? I wouldn't.

PS: I rather have 60FPS and 720p than 30FPS 1080p. 30FPS, especially on a shooter, is stressful on my eyes.

you can count frames? There is barely any visible difference between a locked 30FPS and locked 60FPS.

If you check all the PSN games, like I said, at least 90% of all of them are running at 1080p.


 Ouch... not true at all sir.  There is a large difference between 30 and 60 fps.  You can play CS at 30fps, and ill play at 60fps and I'll pwn you all night long.



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one thing to keep in mind about what your viewing, the tv might not be capable of 1080p. i'm refering to that toysRus demo tv.

if anyone doubts the ps3's ability to do 1080p just look at the selection of 1080p games. compare that to any other system out there and you should realize the ps3 is the only one pushing it.

is it needed? i dunno, i know i spend 2k on a 1080p tv. do i think it was worth it? YES!



Avalach21 said:
ssj12 said:
krik said:
A few I can think off my head:
Ninja Gaiden Sigma - 1080p/60FPS
Gran Turismo HD - 1080p/60FPS
The Darkness - 1080p/60FPS
Lair - 1080p/30FPS
Warhawk - 720p/60FPS

Future:
MGS4 - 1080p/60FPS
Ratchet - 720p/60FPS (Resistance uses the first generation of the engine and runs at 720p/30FPS, they optimized some parts of the engine for Ratchet but not all)

This means the PS3 can do it. And soon more games will have it but for now developers are still learning the PS3.

Anyway, a console, unlike a PC, is normally an investment for 6-8 years and PlayStation has always been a surprising scalable system. Who would believe God of War 2 was possible to do on the PS2 when it come out? I wouldn't.

PS: I rather have 60FPS and 720p than 30FPS 1080p. 30FPS, especially on a shooter, is stressful on my eyes.

you can count frames? There is barely any visible difference between a locked 30FPS and locked 60FPS.

If you check all the PSN games, like I said, at least 90% of all of them are running at 1080p.


 Ouch... not true at all sir.  There is a large difference between 30 and 60 fps.  You can play CS at 30fps, and ill play at 60fps and I'll pwn you all night long.


Maybe he means it in the sense that console-FPS players will get 0wned no matter the frames per second? :P 



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I found a list of the native resolution of some games. These are from the guy that first found out about the Native resolution of Halo3. Plus many of the games can be scaled up to full HD 1920x1080.

Full Auto 2: 1920x1080 AA 4x, bad framerate - PS3
NBA Street: 1920x1080 AA 4x (30-60fps) - 360
LocoRoco Cocoreccho 1920x1080 MSAA 2x -PS3
Tony Hawk Project 8: 1040x584 AA - 360
Tony Hawk Project 8: 1280x720 - PS3
Virtua Tennis 3: 1920x1080 AA 2x - PS3, 360
XMB: 1920x1080p - PS3
Dashboard: 1280x720p - 360
Perfect Dark Zero: 1138x640p - 360
Halo 3: 1138x640p - 360
Call of Duty 3: 1120x630p 360
Ninja Gaiden Sigma: 1280x720p PS3
Project Gotham Racing 3: 1024x600 360
Tomb Raider: 1024x600 360
Ridge Racer 7:
NBA 07: 1920x1080 - PS3
NBA 08: 1920x1080 - PS3
Tony Hawk Proving Ground: 600p - PS3
Tony Hawk Proving Ground: 720p - 360
GRAW2: 720p - PS3
GRAW2: 720p AA 2x - 360
Super Rub a Dub: 1600x1080 - PS3
GTHD: 1440x1080 - PS3
Super Stardust HD: 1280x1080 - PS3
Skate: 1536x864 - PS3
Skate: 1280x720 AA - 360
Bioshock: 1280x720 - 360
Harry Potter: 1280x720 MSAA 2x PS3 ?
Pixel Junk Racers: 1920x1080 PS3
Heavenly Sword: 1280x720 AA 4x PS3
Blast Factor Demo: 1920x1080 PS3
The Darkness Demo: 1024x576 PS3



krik said:
A few I can think off my head:
Ninja Gaiden Sigma - 1080p/60FPS
Gran Turismo HD - 1080p/60FPS
The Darkness - 1080p/60FPS
Lair - 1080p/30FPS
Warhawk - 720p/60FPS

Future:
MGS4 - 1080p/60FPS
Ratchet - 720p/60FPS (Resistance uses the first generation of the engine and runs at 720p/30FPS, they optimized some parts of the engine for Ratchet but not all)

This means the PS3 can do it. And soon more games will have it but for now developers are still learning the PS3.

Anyway, a console, unlike a PC, is normally an investment for 6-8 years and PlayStation has always been a surprising scalable system. Who would believe God of War 2 was possible to do on the PS2 when it come out? I wouldn't.

PS: I rather have 60FPS and 720p than 30FPS 1080p. 30FPS, especially on a shooter, is stressful on my eyes.

The darkness dose not run at 60FPS and i thought ratchet was 1080p.



PSN ID: getrdone25

Let's get something straight right now...

720p is redrawing 720 lines per refresh (thus the "p" meaning "progressive" or refreshing every line per cycle)
1080i is redrawing 540 lines per refresh (thus, the "i" meaning "interlaced" or refreshing every other line per cycle)

On LCDs (or projectors) the refresh is hard to notice because of the pixel refresh on LCD is so low. (By the time the electronics tell the LCD to refresh it's most likely still "shutting down" the pixel from the last refresh.)
On "Analog" or rear projection sets with a faster refresh 1080i can have "flicker" issues. So 720p will look better on rear projection sets that don't use LCD technology.

You could say, if you run a 60FPS game on a 1080i display, your only truly getting 30 full frames per second on average. With "cheap" LCDs, you will notice this less.



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Griffin said:
I found a list of the native resolution of some games. These are from the guy that first found out about the Native resolution of Halo3. Plus many of the games can be scaled up to full HD 1920x1080.

Put them in order by "lines" (ignoring AA for now, except for priority) color coded by system and moved the system name out front...

You can see how some of your covetted specs for the 360s GPU stack up. 

PS3 - XMB: 1920x1080p
PS3 - Full Auto 2: 1920x1080 AA 4x, bad framerate
360 - NBA Street: 1920x1080 AA 4x (30-60fps)
PS3 - LocoRoco Cocoreccho 1920x1080 MSAA 2x
BTH - Virtua Tennis 3: 1920x1080 AA 2x
PS3 - NBA 07: 1920x1080
PS3 - NBA 08: 1920x1080
PS3 - Super Rub a Dub: 1600x1080
PS3 - GTHD: 1440x1080
PS3 - Super Stardust HD: 1280x1080
PS3 - Blast Factor Demo: 1920x1080
PS3 - Pixel Junk Racers: 1920x1080
PS3 - Skate: 1536x864
PS3 - Heavenly Sword: 1280x720 AA 4x
360 - GRAW2: 720p AA 2x
360 - Skate: 1280x720 AA
PS3 - GRAW2: 720p
PS3 - Ninja Gaiden Sigma: 1280x720p
360 - Dashboard: 1280x720p
360 - Tony Hawk Proving Ground: 720p
PS3 - Tony Hawk Project 8: 1280x720
360 - Bioshock: 1280x720
360 - Perfect Dark Zero: 1138x640p
360 - Halo 3: 1138x640p
360 - Call of Duty 3: 1120x630p
PS3 - Tony Hawk Proving Ground: 600p
360 - Project Gotham Racing 3: 1024x600
360 - Tomb Raider: 1024x600
360 - Tony Hawk Project 8: 1040x584 AA
PS3 - The Darkness Demo: 1024x576 



It seems the mods need help with this forum.  I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.

Review before posting: http://vgchartz.com/forum/rules.php

Avalach21 said:
ssj12 said:
krik said:
A few I can think off my head:
Ninja Gaiden Sigma - 1080p/60FPS
Gran Turismo HD - 1080p/60FPS
The Darkness - 1080p/60FPS
Lair - 1080p/30FPS
Warhawk - 720p/60FPS

Future:
MGS4 - 1080p/60FPS
Ratchet - 720p/60FPS (Resistance uses the first generation of the engine and runs at 720p/30FPS, they optimized some parts of the engine for Ratchet but not all)

This means the PS3 can do it. And soon more games will have it but for now developers are still learning the PS3.

Anyway, a console, unlike a PC, is normally an investment for 6-8 years and PlayStation has always been a surprising scalable system. Who would believe God of War 2 was possible to do on the PS2 when it come out? I wouldn't.

PS: I rather have 60FPS and 720p than 30FPS 1080p. 30FPS, especially on a shooter, is stressful on my eyes.

you can count frames? There is barely any visible difference between a locked 30FPS and locked 60FPS.

If you check all the PSN games, like I said, at least 90% of all of them are running at 1080p.


Ouch... not true at all sir. There is a large difference between 30 and 60 fps. You can play CS at 30fps, and ill play at 60fps and I'll pwn you all night long.


ssj12 said 30fps LOCKED. Which means no more, no less; just 30 frames per second. That's enough for all kinds of games (FPS and sports too).