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Forums - Nintendo - Demo Play renamed, fully detailed.

Actually it will beat the level for them, but it won't beat other levels



 

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Avinash_Tyagi said:
Actually it will beat the level for them, but it won't beat other levels

Incorrectus. It shows you how to beat the level, then it returns to you control of mario at the start of that very level



scottie said:
Avinash_Tyagi said:
Actually it will beat the level for them, but it won't beat other levels

Incorrectus. It shows you how to beat the level, then it returns to you control of mario at the start of that very level

Nope, it actually plays through the level, that's why its in-game and not prerecorded, and also why you can take control at any time



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Avinash_Tyagi said:
scottie said:
Avinash_Tyagi said:
Actually it will beat the level for them, but it won't beat other levels

Incorrectus. It shows you how to beat the level, then it returns to you control of mario at the start of that very level

Nope, it actually plays through the level, that's why its in-game and not prerecorded, and also why you can take control at any time

That's also why it's a separate mode where you control Luigi instead of Mario. You switch back to Mario when you are done watching/playing the Super Guide.



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Orca_Azure said:
I was expecting "wii come to help" but super guide sounds better.

It would be awesome if it was 2 small digitized Japanese men in suits that ran through the level for you to show you the way.

But I do like the idea of bitchass Mario dying 8 times in a row and then badass Luigi showing that loser how a pro handles it.



the fact that it only kicks in after only 8 deaths isn't that bad, other devs some time give options to lower the difficulty after a certain amount of deaths, it's some what the same....except for the fact that unlike super guide, the other dev solutions don't give an option for the game to play it's self.

I still don't like this idea, personally the way it should of been done is that after 8 deaths, you start getting only written hints, and only after the 15th death should the games option to play it's self kick in...better yet, hell it would have probably been even cheaper for nintendo, would have been to simply have access to the browser in game...that way if once chooses too they can look up a guide, or some youtubbe guide...this way it's only ever an option that has to be pro-actively found and used with no input from the game telling you to use it, and it would have been cheap because the code for in game browser would be used for all games with no specific game code like Nintendo's current approach, and really I'd rather a dev spend their time and money making a good game, rather than spending time and money working on this 'Super Guide'

I know this option isn't for us core gamers, but the casual gamers must realise that the purpose of gaming is to be challenged via gameplay, be entertained via story and in general have fun in the overall experience, and yes this does include frustration...if they don't want a challenge weather it be an easy or hard challenge then perhaps games are not for them and they should stick to watching movies or something, cause a game with out challenge may as well be a chore or movie, and with the ability for the game to play it's self, that's what it ends up being, a movie.

Anyways, it's getting there...well at least it's allot better than it was, but my opinion above still hold true.



@Destroyer_of_knights:

I think you would be impossible to please with a solution that most people would deem reasonable.



awesome news, exactly how this should be done



^Well, it could have been even nicer if it could be activated at any time. Say I die 8 times right near the end of the level, watching the demo of everything before that is quite useless.

Also, I hope that levels beat by the "helper Luigi" count as beat for Mario.

All in all, anyway, it's a good feature. And yes, "game over" was already useless in SMG and has to disappear the way of dodos.



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