the fact that it only kicks in after only 8 deaths isn't that bad, other devs some time give options to lower the difficulty after a certain amount of deaths, it's some what the same....except for the fact that unlike super guide, the other dev solutions don't give an option for the game to play it's self.
I still don't like this idea, personally the way it should of been done is that after 8 deaths, you start getting only written hints, and only after the 15th death should the games option to play it's self kick in...better yet, hell it would have probably been even cheaper for nintendo, would have been to simply have access to the browser in game...that way if once chooses too they can look up a guide, or some youtubbe guide...this way it's only ever an option that has to be pro-actively found and used with no input from the game telling you to use it, and it would have been cheap because the code for in game browser would be used for all games with no specific game code like Nintendo's current approach, and really I'd rather a dev spend their time and money making a good game, rather than spending time and money working on this 'Super Guide'
I know this option isn't for us core gamers, but the casual gamers must realise that the purpose of gaming is to be challenged via gameplay, be entertained via story and in general have fun in the overall experience, and yes this does include frustration...if they don't want a challenge weather it be an easy or hard challenge then perhaps games are not for them and they should stick to watching movies or something, cause a game with out challenge may as well be a chore or movie, and with the ability for the game to play it's self, that's what it ends up being, a movie.
Anyways, it's getting there...well at least it's allot better than it was, but my opinion above still hold true.