@Kenryoku: The third parties that try to keep away from Wii development are the ones that have the biggest gains in high cost of development and blockbuster model.
Because after a certain point of sales you make more profit with the HD consoles than Wii, a huge blockbuster pays off better on HD consoles, it doesn't make sense in short-term to create the blockbuster title for Wii.
If a third party company is able to create a huge blocbuster, it makes more sense for them to make the game for the HD consoles, even if the same game would sell slightly better on Wii.
The higher dev cost is effectively limiting the competition on the HD consoles, benefiting those, who can phase out hundreds of devs and tens of millions on a single game project.
Now, because Wii is having the most 3rd party games, it's obvious that they've effective been shifting.
Even the blockbuster companies can't avoid Wii, since if they don't put out games for it, next gen, the Wii owners don't care about the games from the blockbuster companies. As Activision have said, they invest only to IP:s that they can sell for the next decade, which also means that they can't ignore a platform if they want to keep the IP relevant in the future.
Now, essentially i was talking about what kind of support will the next gen consoles have out of the gate, after one starts to dominate, that's where the 3rd parties start to shift their focus. What happened at the launch of this gen, was that Wii came out with virtually no 3rd party support and PS3 came out with huge support. Because PS3 underperformed in relation to expectations and Wii overperformed, lots of 3rd parties lost lots of money.
What they have learned is, that they can't afford to bet the wrong horse, no matter what they want or don't want.
Also, "Wii".