Kaz: Expect perfection for GT5's damage system
Polyphony's Kazunori Yamauchi states that gamers should expect perfection for Gran Turismo 5's damage system.
Polyphony Digital had already made it clear that the Gran Turismo 5 damage system on show at GamesCom and the Tokyo Games Show was unfinished, but many still felt disappointed by the limited nature of the damage.
It's of course true that not all car models will feature realistic damage, with many of the road cars only being subjected to light scuffs and scrapes. But when it comes to the rally and NASCAR racing cars, the PlayStation 3 studio is keen to implement full damage. What that means, has previously been unclear.
However, the studio's head is confident enough to state his desire to achieve perfection.
In an interview with Spanish website Meristation, Yamauchi-san explained in relation to damage:
"I'll only say one thing. Our team of engineers did not want to do something that has already been seen in other games. No. I wanted something completely different and new.
"Yes, expect perfection."
We've also had a new batch of screenshots sent through, featuring the previously debuted Ferrari 458 Italia (and later compared to the real-life car) and the Lamborghini Gallardo. You'll also be able to get a closer look at the game's urban circuits.
Gran Turismo 5 is set for a March 2010 release in Japan, and will be coming to the US and Europe a little later.
_________________
So they want to do DAMAGE like its NEVER been seen before
I hope they achieve that but I see this game being delayed till holidays 2010!!








