As many of you know, I'm not much of a handheld gamer. I like consoles, that's all there is to it. However, I do like some handheld games. What types of games might those be? On handhelds, I like unique experiences that differentiate themselves from the usual console fluff. My favorite DS games are the Prof. Layton series, Pokemon, and Scribblenauts, for example. Similarly, my favorite PSP game is Patapon. These are all rather unique games/franchises that stray from the norm, and are better suited to the handheld experience. For notable console franchises that have made their way to handhelds, I enjoy the Legend of Zelda: Phantom Hourglass and Killzone: Liberation, two games that differ drastically from their console counterparts, and thus make them better suited to handhelds.
What I heavily dislike on handhelds are what I like to call "console-lite" games. Games that are essentially downgraded ports of fully fledged console titles. God of War: Chains of Olympus comes to mind. I couldn't even get halfway through the game before getting bored and moving on to something else. If I want to play God of War, I'll pop in God of War II and play it in 480p on my HDTV, rather than play a handheld version that's light on content (four hours long!), has crappier graphics, and has gimped controls. Yet despite this, God of War: Chains of Olympus somehow managed to become the highest rated PSP game of all time. I don't feel like playing a crappier version of a game I've already played, whether it adds to the story or not.
With GT PSP, I feel as if Yamauchi and the guys at Polyphony Digital were specifically trying to avoid this. I feel like they were aiming to make a more portable experience, unlike other big developers working with the PSP. They were trying to make something different from the usual console stuff. Something that can be played in bite-sized chunks, and that could possibly bring new gamers into the series. Yamauchi has referenced GT PSP as an "invitation to Gran Turismo" numerous times, showing their different philosphy concerning this game compared to other GTs. They didn't want to simply put GT4 on PSP. They wanted to do something more.
For example, in an interview with G4 Yamauchi mentioned that gathering cars in GT PSP will happen far more quickly than in past games, and you can even trade cars with friends:
And to Kotaku, he mentioned that GT PSP was meant to be more accessible than past GTs, in order to bring new fans to the series:
Now let's take a look at the closing comments from IGN's infamous 6.8 review of the game:
[...]
The driving mechanics are classic GT, which is great. However, without a career mode to pull you through, the point of collecting cars and all that is quickly lost.
[...]
If you want to collect everything it'll take you forever, and the Ad-Hoc multiplayer only adds to that.
The reviewer first and foremost decrys the lack of a fully fledged career mode, a staple of the GT series, which has been replaced by Polyphony in favor of smaller challenges and such, something in all liklihood better suited to a game most people will be playing in small bursts. He also berates the game for its apparent difficulty in collecting cars. It's actually quicker and easier to collect cars via the challenges as opposed to a traditional career mode, and - get this - you can trade cars with friends! It's like the Pokemon of driving sims! Gotta drive 'em all!
I can't help but feel that the reviewer simply wanted to play another console GT. If he wanted that, well, he's looking in the wrong place. Go back to GT4, or just wait for GT5 if that is the case.
I believe the root cause of the low scores for GT PSP is due to the stigma of the PSP being nothing more than a portable PS2. Reviewers expect PS2-like games on the platform, and anything that differs from the norm isn't very well recieved.
Granted, I've never played the game, but I've found that I dsagree with reviewers far too often when it comes to PSP scores. Could this be another case of the PSP's mistaken identity striking again?









