It had the best battle system. Now they are going back to boring turn-based combat in 13. *sigh*

It had the best battle system. Now they are going back to boring turn-based combat in 13. *sigh*

Khuutra said:
Yes, I can. It has several of the best-written characters in the series and the plot is easily, easily the best and most sophisticated to ever have "Final Fantasy" attached to it. I won't, because I've done it too many times already and I'm half-waiting for twesterm and/or Naz to come in and compare the plot to Star Wars with a straight face, but I could. It would just take a lot of time. |
weeee it's fun to Ctrl+F my name in random threads!
-edit-
And just so you know, I still think it's bullshit to expect to play a game for 15-20 hours before it gets interesting. 
| dobby985 said: It had the best battle system. Now they are going back to boring turn-based combat in 13. *sigh* |
Nice to see someone else agrees with me.
I think the battle system in FFXIII is going to look more like Xenogears though, which is one of Squaresoft's hidden gems from the PS1 era.
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...
Another thing I hated about the game was that `summons` were garbage. one of the highlights of any FF game for me has always been the summons and the over the top spell effects. Unlocking a new summon was always much more gratifying than finding the next best rare piece of equipment. What a shame then that summons in FFXII are nothing more than eye candy that you will pull out once just to see what they look like and then never use them again.
Actually, there are a few FF in which Summons actually give you a real advantage in battles. In FFIV, FFV, FFVI summons were pretty much pointless to use in battles, especially in FFV and FFVI, since you got so many more options, which were less MP intensive for the same results. In FFVII, summons were pretty much pointless too, except for KOTR, which i never used too, even when battling Ruby and Emerald.
FFVIII pointless as well, albeit for the excellent junction and GF abilities, but in battles they weren't that useful, unless you worked a strategy around the extra HP they gave you when you summoned them, which in FFXII can work in the same fashion, using the espers as meat shields.
FFIX pointless, and you only begin using them from the middle of the 2 CD forward....
FFX had a good summon system with the Aeons, but once you've got most of the sphere grid unlocked, all other abilities would surpass summoning, plus only one character could do it, so it's a major downside.
My point is that, if you base your strategy solely on summons, then you're outlooking at so many other efficient layers of strategy that each FF game offers.
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twesterm said:
weeee it's fun to Ctrl+F my name in random threads! -edit- And just so you know, I still think it's bullshit to expect to play a game for 15-20 hours before it gets interesting. |
I could have told you - if you didn't like the first three hours, you weren't goig to lik the next fifty-seven either.
It wasn't boring. Just when you needed to grind, like in any other RPG out there.
It was just so fun to find the perfect Gambit combination to finally make the game play by itself completely (that's at around 3/4 of the game you can achieve that). Anyone saying the game played by itself before you get Hastega and other great Status Effect Magicks doesn't know how it really looks like when done right.
My Gambits were so good, I could defeat that damn beast in the snow mountains (it was for the Guild thingy) at around level 5x after an hour without touching anything... and my guys did die every few attacks the beast did. It was painful to watch, trust me, but they did it! @_@
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...
Khuutra said:
I found it to be quite the opposite - Final Fantasy XII's storytelling conventions borrow rather heavily from western theater (that is, plays) and carries the signature mark of many of Matsuno's works: it's like Vagrant Story, or Ogre Battle, or works based on those. I'd compare it to Ogre Battle 64, too, but I don't think Matsuno actually directed that last. The point of that, though, is that it does not tell a story in the way that the majority of JRPGs do nowadays, deviating considerably from the norm of that mode. Again, Mother is the only series that tends to deviate as much as Matsuno's work, but they do it in radically different ways. Nearly all RPGs for the last 17 years? Bravo. I would not think there were enough hours in the day. You must play the genre almost exclusively. |
Ive been playing since 17 years, so its easy to play them all. You know with RPGs there is time that they dont release any for a while so you can play the one you missed. Before flaming me that I prolly got no life lol: I work 50 hours a week because im a sales manager and I also have a girlfriend :P.
Also im not a FF fan, im simply an RPG fan.
I think I loved FFXII because of its association with FF:Tactics. I haven't finished it yet (19 hours in) but so far I think if anyone can pull a complex story it is the team behind FF:Tactics (and Tactics Ogre).

