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Forums - Nintendo - IGN Review Mercury Meltdown Revolution:Someone actually gets how Wii works!

Other Companies that get how the Wii works: Capcom (RE4Wii $30)

http://wii.ign.com/articles/828/828112p1.html

Mercury Meltdown Revolution Review

A budget game at a truly budget price.

October 17, 2007 - There are a ton of games on Wii that look, play, and feel like budget titles. Oddly enough, however, these games are riding the Nintendo bandwagon of success, and rather than giving gamers a discounted price for a smaller package, they instead kick the price up to $49.99, or instead claim "budget" status with a $39.99 price tag attached to their product. We've said it time and time again that Wii games need to be priced accordingly, and Nintendo is setting the example with the Wii Sports pack-in at launch, Wii Play's controller bundle, and the upcoming Link's Crossbow Training that'll come backed with the zapper peripheral for a cool $20. It's taken nearly a year, but we've finally found a publisher/developer combo that got the point, as Mercury Meltdown Revolution is exactly what it claims to be; a budget game at a budget price.

Mercury got its start on PSP back in 2005 as a throwback title to games like Marble Madness, or in a more current sense, SEGA's Monkey Ball franchise. Players control a globule of mercury, navigating it through gates and color-changing spray systems to solve puzzles and ultimately get to the goal. Along the way you'll be able to heat or cool your ball of goo, allowing it to form up into a more controllable ball when frozen, or morph around more intricate paths in its gooey heated state. Team that with tons of ramps, anti-gravity mazes, launchpads, and a while color-mixing system that requires you to split your mercury and pray different chunks different colors and you've got a game that mixes not only new tilt control and precision, but puzzling, speed, and good ol fashioned arcade action.

Simple, fun, and cheap. What more could you ask for?

Since the game got its start on PSP and then later moved to PS2, there isn't a ton of stress put on the graphical style. It'll only take a few seconds to see that Mercury isn't much of a looker, but that it instead embraces a conservative art budget, instead backing on a splashy 80's Uniracers-like style to remain somewhat visually stimulating. It's still basic though, and veterans of the PSP version will instantly see that Sony's pocket rendition outplays Revolution's graphical achievements simply due to the smaller, crisper screen.

For gameplay purists though, Mercury Meltdown Revolution will be well worth the $20 price point. Tilt control is something gamers have wanted for this series for a longtime coming, and it fits seamlessly. What once was merely an analog-controlled Marble Madness clone now feels far more immersive, as it'll take some seriously precise tilt controls to navigate the mazes. The entire game is played NES style with a solo Wii-mote, and all along the way on-screen indications will tell you exactly where your controller is tilted, and when it's centered up at the beginning of a level. The more you tilt the world, the more you'll gain speed. Entirely simple, but undeniably fun.

As for the overall content, it's a bit basic, but it should keep the average gamer busy for at least ten or so hours, depending on how competitive they get with scores and level bonuses. The game includes over 150 levels, though PSP owners should take note that this is still essentially Mercury Meltdown, so you won't be getting an entirely fresh experience. To add to the depth though you've got multiple profiles for progression, ghost saves for replays, and some multiplayer mini-games that work with some fun concepts. As you progress through the game you'll find hard-to-reach "Bonus" items, each of which will fill an unlock vial on the main interface. Each time one of these vials is full, you'll gain access to new content.

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The party games are a nice touch, and add a bit more replay value to the package. In Rodeo you'll need to stay atop an undulating surface for as long as possible, turning and tilting to stay atop a world before being thrown off. Paint is a "gain ground" mini-game that has each player leaving a trail of color behind them, while the classic Race mini-game acts like a much more simplified version of something like Monkey Race (Monkey Ball). To round off the package you've got the shuffleboard Shove mini-game, and the puzzler Metrix. Each of the mini-games add a bit of depth to the product that would otherwise be entirely based on tilting goo, and while none of them are amazingly deep (Shove and Race are great for multiplayer though) they at least build up the package a bit more. As a final note, the game runs in 480p and 16:9 (doesn't fill the screen all the way), and also supports the classic controller if tilt gaming isn't your thing.

Closing Comments

It’s amazing how Wii has had a plethora of “budget” titles since its release nearly a year ago, with very few of those games actually charging the right price for that self-proclaimed simple experience. In Mercury Meltdown Revolution’s case, the game delivers $20 worth of content for $20; a novel idea. You’ll get over 150 puzzles to beat, each a mix of precision tilt gameplay, puzzle solving, and speed, as well as a few party games and basic bonuses like ghost challenges, local leaderboards, and replay saves. It isn’t a huge package, but it doesn’t claim to be. What it is, however, is a solid game design that bests titles like Kororinpa or Dewy’s Adventure.

If you’ve already put your time into Monkey Ball and are looking for another “tilt to move” title, Mercury Meltdown Revolution is a great game and an amazing value. You won’t find online, IR, or Mii integration, but you also won’t pay for them either; something most other products expect you to do with a smile on your face. Mercury Meltdown Revolution won’t be making any game of the year lists, but at $19.99 this one’s worth every penny. Stop the presses; someone actually gets how Wii works!



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For $20, I'll buy it. I played the PS2 version and enjoyed it.



Oh cool...I thought this game had come out a long time ago...but for $20, I may even pick it up.



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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

BenKenobi88 said:
Oh cool...I thought this game had come out a long time ago...but for $20, I may even pick it up.

 It's been out in Europe since June. We got the short end of the stick for once. 



I'm playing it now, competed about 50% of the game and i'm telling you it's ridiculously hard now. Each level takes me sooo long to do but i've had great fun getting this far



Those people that think they're perfect give a bad reputation to us who are... 

"With the DS, it's fair to say that Nintendo stepped out of the technical race and went for a feature differentiation with the touch screen, but I fear that it won't have a lasting impact beyond that of a gimmick - so the long-lasting appeal of the platform is at peril as a direct result of that." - Phil Harrison, Sony

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gawalls said:
I'm playing it now, competed about 50% of the game and i'm telling you it's ridiculously hard now. Each level takes me sooo long to do but i've had great fun getting this for

 That was my problem with Super Monkey Ball. It got ridiculously hard after a while.



haven't played super monkey ball but cant imagine having to split it in half and tilt half around the sides of a maze yet keep the other half of the mercury safe so that doesn't roll off when you're tilting.



Those people that think they're perfect give a bad reputation to us who are... 

"With the DS, it's fair to say that Nintendo stepped out of the technical race and went for a feature differentiation with the touch screen, but I fear that it won't have a lasting impact beyond that of a gimmick - so the long-lasting appeal of the platform is at peril as a direct result of that." - Phil Harrison, Sony

Well, in Europe it's full price. 48€ on Amazon Germany, which translates to 68$.
Welcome to Europe.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 

If this sells even moderately well, it should give a clue to porters. You don't sell those games at full price, when they've been out for more than two years. This was also the problem the PSP had until recently.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Has anybody played both this and Kororinpa? How do they compare?



Favorite Companies: Nintendo, Blizzard, Valve.
Recent New Favorites: Grasshopper, Atlus. (R.I.P. Clover.)
Heroes/Homies: Shigeru Miyamoto, Gunpei Yokoi, Will Wright, Eric Chahi, Suda51, Brian Eno, David Bowie.
Haiku Group: Haiku Hell.
Nemeses: Snesboy, fkusumot. 
GameDaily Article that Interviewed Me: Console Defense Forces.