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Forums - PC - The Sith Lords Restoration project beta is out now!

I downloaded the mod, and have managed to play myself out of Telos. So far, the enhancements haven't been exactly earth-shattering, but all of them fit to the game - so well, in fact, that I actually had trouble spotting some of them.

Definitely worth playing, and no bugs or glitches so far. Well, none that weren't in the original game, at least. And I managed to win the Telos swoop race, whee. :p



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Nice to hear! From what I understand, Peragus and your first visit to Telos are nearly untouched, because the beginning of the game is the only section Obsidian actually had time to work on. Most of the new content is reserved for the end game, with only moderate sprinklings reserved for the planets. That should change when the GenoHaradan mod is completed, and of course when the Droid Planet is added back in.

And congrats on winning the race. II's are way, way harder than the original's.



noname2200 said:
Nice to hear! From what I understand, Peragus and your first visit to Telos are nearly untouched, because the beginning of the game is the only section Obsidian actually had time to work on. Most of the new content is reserved for the end game, with only moderate sprinklings reserved for the planets. That should change when the GenoHaradan mod is completed, and of course when the Droid Planet is added back in.

And congrats on winning the race. II's are way, way harder than the original's.

Peragus is completely untouched, as far as I can tell. There are some restorations done on Telos - mainly more bugfixes and some additional dialogue, but also a few bigger scene enhancements - particularly the ones dealing with Atris and the Jedi Council. I just started on Nar Shaddaa, and some of the new stuff can be seen from the get go if you know what to do.

And yeah, the swoop races on the first game are complete pushovers. The Telos race was a lot harder than the last Kotor race, even after you figured out what to do (Hold back on some of the jumps to hit the boost pads). I'm dreading to see what kinds of torture the Onderon and Nar Shaddaa races bring, since I never even bothered to try them on my previous runs.



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I never tried Onderon's, but I recall Nar Shadaa being easier than Telos. In a nice touch, the obstacles in Nar Shaddaa are also pretty different than in Telos: it sort of reminds me of the mirrored version of the highway level of Mario Kart 64.



Bumping for further exposure!



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I had almost forgotten how excellent this game is, even incomplete as it was.

Kreia is still arguably the greatest character in the medium.



Agreed. She's fantastically written; from start to finish she's lying to your face, manipulating you to suit her own ends, and telling you that that's exactly what she's doing! One of my favorite moments comes when she talks to you about how you're getting too close to your allies. After the lecture, you can counter "I'll start to think of you as disposable then." And this pleases her to no end.

Kreia: So Awesome.



People don't appreciate this game enough, because it's buggy and its original form is unfinished - but what is there is already enough to make it one of the best games of all time, with the most competently written narrative I've ever seen.

I reserve calling it "the best narrative in a game ever" because I have yet to play all of Chris Avellone's other projects.



I can't go that far for just the reason you stated (the denoument is incomplete, which in my book dings it a lot). I have the feeling that if they actually had the time they needed to complete the game, it would be one of the best-written games out there. With the exception of Bao-Dur, everyone's so well-written, but in such subtle ways. Kreia's the best one, obviously, but even the four droids all have different, well-crafted personalities; they just don't express them as blatantly as most other game characters.

I used to think GO-TO was a waste of time until I started actually putting him in my party. He's still a weak character, but the scenes in Dantooine where he keeps extorting the natives for more money made me really appreciate him. I know HK-47 is the fan favorite droid and all, but I really like how G0-T0 is every bit as cold and bloodthirsty: the part where he tells coldly you about "erasing" sentients who are in his way was every bit as well delivered as HK's "And then I blew them all up and had a big laugh" moments.

Just with those two, you've got two radically different forms of evil: the hot-blooded assassin who really loves his job, and the cold bureaucrat who remotely eliminates you just because you're a minor nuisance who he can easily do away with.



Okay, I have one complaint about the restored content: Way too many mooks.

Take the HK-50:s for example. In the original game, you end up killing seven HK-50:s in total. I've just left Nar Shaddaa, and my HK kill count is in the low twenties. Plus some of the restored sequences are essentially just slaughtering mooks by the dozens - while the battle's aren't exactly hard, they get grating really fast, especially if you play on difficult and every third blaster shot fired at you is a critical hit.

The mod is still very good and definitely deserves a thorough playthru or three, but I'd just like to mention this.



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