damage is not important, it doesn't add to realism... oh wait!
OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
damage is not important, it doesn't add to realism... oh wait!
OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
I found this video of GT5p a few minutes ago, I always wanted to show how real life the details of the cars were on GT5p, even on gameplay, to dispel the myth that GT5p was all jaggie-fest and that the pictures show we're all CGI, etc, etc.
Sorry for being a little OoT (no, not Ocarina of Time :P), but this has to be shown xD
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at least there is DAMAGE although insignificant.....
its better than just bouncing off walls and cars.
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Forza Motorsport 3 having the holidays to itself is a little tough for GT5, but I'm fairly certain GT5 will still sell better. If somehow things don't go too well, then Sony have nobody to blame but themselves. Either way, I have faith in PD.
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they should delay it till all car have real time physics damage. If i crash a car in to a wall at 90mph's i want to see that car get smashed up. Sorry but if my car just gets a scratch and stuff when i crash i won't be buying the game.
Sicilian. said: they should delay it till all car have real time physics damage. If i crash a car in to a wall at 90mph's i want to see that car get smashed up. Sorry but if my car just gets a scratch and stuff when i crash i won't be buying the game. |
It's a lot more than the damage system. The main issue is the licensing.
kanariya said:
It's a lot more than the damage system. The main issue is the licensing. |
What do you mean? The car makers that support the game pretty much don't wanna show there cars getting destroyed?
exactly. for the production cars.
even if they allow the games to damage the cars, it will be limited and not realistic.
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