By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Design a control scheme for RE5:AV

nordlead said:
I can guarantee you that it will hurt my hand to play with a DS3 with only 1 hand. It already hurts my thumb to use the analog stick, and having to support the extra weight of the controller will only make it worse. However, I have small hands, and the analog stick is a long reach for me.

Anyways, while using the DS3 may work, it is a crappy solution and a good solution would be selling a "half DS3"

Hmm, perhaps the FragFX would work?



Around the Network
dbot said:
Zones said:
dbot said:
I guess the button in the middle is used to change the color of the light ball? It is disappointing that the wand does not include an analog stick. I would prefer a second wand in my left hand instead of the Dual Shock. The picture above makes this seem like a pieced together solution.

Sony takes another step forward, and 2 steps back.

No, the button in the middle is called action button and you can see it here in this picture...

 

How do you change the color of the light ball?  Is there another button for that?

I don't know how you change the colour of the light ball, but I do know that there are two more buttons on the sideways (START & SELECT?), you can see it here in this picture...



From that angle in the picture I can see a possible flaw. What if you hit the bulb on a shelf or table while swinging? It happens all the time with the Wii, and the wiimote doesn't stick out that far. The joint represents a weak point combined with relatively thin plastic. The plastic has to be somewhat thin in order to be translucent.



Anyone can guess. It takes no effort to throw out lots of predictions and have some of them be correct. You are not and wiser or better for having your guesses be right. Even a blind man can hit the bullseye.

mmmmmm..... I'll wait for more info. But.. I guess the wiimote is the way to go for motion controllers



Khuutra said:
Somebody explain to me whether or not the wand has pointer functionality.

If it doesn't, then I don't think I like this idea.

The camera over your TV can recognize the absolute postion of your wand and the accelerometers+gyroscopes inside define its rotations. Thus the software can compute the direction you're pointing, display a reticule and let you control it by "pointing" the wand around.

In the end it's not the wand that has the functionality, it's the middleware software. But in practice, yes, you can easily code games where you aim by pointing.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

Around the Network

People seems to be forgetting design 101...COMFORT FOR ALL USERS. It shouldn't matter if you have small hands or big hands, you want to be able to control easily. The Dualshock was ergonomically designed for two-handed control. PERIOD.

...As much as we would like to believe "It can work" It's STILL lacks what a controller DESIGNED for one hand has. Theres going to be limitations in this setup one way or another there is no denying this.



The Interweb is about overreaction, this is what makes it great!

...Imagine how boring the interweb would be if everyone thought logically?

WereKitten said:
Avinash_Tyagi said:

Yes, I asked about the analogue stick as no nunchuk like device was shown in the pics I had seen, and another person in this thread stated that the PS eye would be unable to do two player games, hence why I said that if its limited to that its a flaw.  Having a four player game with two wands each is 8 wands, at 40-50 dollars a wand you're looking at $320-400 just on wands, a massive expenditure, more than the cost of the system itself, which is still pretty high to begin with.

Thus, you're not pointing out the flaws in the product. You're speculating and, might I say, jumping on every chance to state -I quote you- "flop confirmed", not sure if about the new version of RE or the wand controllers themselves.

But discussing your attitude is not interesting, that's why my post was about what you get for your bucks when you buy -say- two wands.  Let me turn to your example instead: the corner case of a game supporting 4 players with dual motion control each. If such a game will come up yes, it will be expensive to buy all those controllers. Just as it's expensive buying multiple guitars or other instruments for music games, and just as it would be expensive to buy the 4x wiimotes/nunchucks/wm+ if the very same game was on the Wii.

The fact that controllers and accessories might end up costing you a lot of money is not new, is not exclusive to these controllers and is hardly relevant for your typical setup: 1 or 2 wands, up to 4 for your average party game or dual motion controlled 2-players local mp.

 

I'm basing my points on the evidence available.  Also while it might be expensive on the Wii, it would be far more expensive on the PS3, because Wii has many of these features built into the box or bundled with games, on the PS3, if everything is sold separately, then you have to get the PS3, three dualshocks, four or more wands, and then on top of that get the games, a much more complex and expensive endeavor for the average consumer, I mean lets just say that the wands are $50 each, and you need is four wands and four dualshocks, a dualshock at $50 also, so even before getting a single game, you've already spent $650 on the PS3 if you get the 120GB slim, then on top of that, you probably want 4 games to start you out, so you're looking at almost 9 hundred dollars spent, far more than what you'd spend on the Wii.



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

dbot said:
Avinash_Tyagi said:
WereKitten said:

 

Yes, I asked about the analogue stick as no nunchuk like device was shown in the pics I had seen, and another person in this thread stated that the PS eye would be unable to do two player games, hence why I said that if its limited to that its a flaw.  Having a four player game with two wands each is 8 wands, at 40-50 dollars a wand you're looking at $320-400 just on wands, a massive expenditure, more than the cost of the system itself, which is still pretty high to begin with.

Wii Remote Controller:  $39.99

Wii Nunchuk Controller: $19.99

Wii Motion Plus: 24.99

Per Player Cost: 84.97

Total for 4 players: $339.88

 

Any questions?

Thing is with Wii it would still be cheaper, as with PS3 you'd need a dualshock as well or a second wand, with Wii you get one controller and nunchuk bundled with the system and a game, or more



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Speaking of trying to play 4 players with the wands, the PS3 supports up to 6 bluetooth inputs from what I know, which means you couldn't have 4 players using 4 wands and 4 DS3 or 8 wands on 4 player games since there would be too many devices. I'm not 100% on that just so you know but I know Legends of Wrestlemania supported up to 6 players at once which seems like an odd number.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
Speaking of trying to play 4 players with the wands, the PS3 supports up to 6 bluetooth inputs from what I know, which means you couldn't have 4 players using 4 wands and 4 DS3 or 8 wands on 4 player games since there would be too many devices. I'm not 100% on that just so you know but I know Legends of Wrestlemania supported up to 6 players at once which seems like an odd number.

Good point. I found mention of 7 paired bluetooth devices at the same time, actually, but it still falls short, If Sony really wanted to go all out with it, they could still engineer the wand so that it relays the data from the other controller. It would mean having to connect them once before playing with an USB cable, and the firmware of the console would need to be patched to allow the wand to request the release of the pairing of the dualshock transparently to the user. Or even leave the usb cable in place and use that.

But frankly, I doubt they'll do that, and I think we'll see 7 devices tops :)

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman