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Forums - PC - World's first ray-traced PC game and movie to arrive in 2012

AMD kicked into high gear with its Fusion Rendering Cloud. A team lead by Jules Urbach, CEO of both OTOY and Lightstage is working hard on making a reality into a computer game and vice versa. During the ATI Evergreen briefing held on USS Hornet, Jules Urbach showed a 10 second clip from an upcoming manga movie, currently in development by Big Lazy Robot and a Japanese developer.


The 10 second scene starts with a bad guy launching some sort of attack... scene was ray-trace rendered in real time courtesy of AMD hardware that the teams have at their disposal.

We aren't in liberty to disclose the title's name nor the studio, but the clip shown from the movie looked absolutely brilliant - photo-realism at its best. However, the main reason for this story is not the anime movie itself, but the fact that the team is working on a computer game as well. For the first time in history, the game and the movie will be created using the very same digital assets and very same level of detail. All of this is a natural consequence of Lightstage [Yes, the picture on the homepage is the new Ruby for the ATI Evergreen generation], which in my opinion represents the revolution in digitalization of human characters, animals and the like. Lightstage [also lead by Jules Urbach] enables almost infinite fidelity in digitalization, with several hundred thousand of light combinations successfully penetrating even the human skin. After that, the mapping of a human character is a mountain to climb in terms of computing power needed, but with both ATI and nVidia both passing 1TFLOPS last year and on track to more than double that by the end of 2009.


Then, a sea of cars is driving on a highway until all of the sudden, asphalt starts to collapse...

Given the immense level of realism shown last year, on Radeon 4800 launch - when we saw Transformers teaser trailers rendered in real time using raytracing/voxel engine, there is no doubt in our minds that the shader power for upcoming Radeon 5000 series of cards played the lead role in making a decision to create a movie and an "interactive movie" i.e. PC game. With Fusion Rendering Cloud and upcoming OTOY game streaming service, this experience will be available for everyone.


...followed by chaos and frenzy, with cars being torn apart and some falling into the abyss.

The vision of offering you to play the movie your way directly after seeing it in cinema and taking it to a completely new ending is incredibly appealing to creative directors who want to create ultimate experience. Bear in mind that this Japanese anime project is just the start - as you can see in the pictures above, this anime movie is nothing like you've seen before.



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Real time raytracing for games, I can't wait. I wonder how many light sources they are capable of running at a time.

So it sounds like PC's are nearly 5 years away from having raytraced games feasibly created.



Very, very impressive.



Already time for some god-damned ray tracing game to show up.



 

 

 

 

 

GG consoles, g-fucking-g.

Now if it only pcould play as well as it will look.....



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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wow



vlad321 said:
GG consoles, g-fucking-g.

Now if it only pcould play as well as it will look.....

Late 2012... most likely.

Laptops outselling desktops 2:1 by then.

Also you're offtopic, flame baiting etc.

 



Tease.

This here was rendered on an Amiga using raytracing from 1986.

Today there are many computer animated films are rendered through ray tracing techniques, such as Pixar's PhotoRealistic RenderMan.

On 1995 computer hardware, the average frame of Toy Story took two hours to render. A decade later on 2005 hardware, how long did it take the average frame of Cars to render?

 

  1. 30 minutes
  2. 1 hour
  3. 2 hours
  4. 15 hours

Answer: D. The average Cars frame took 15 hours, despite a 300x overall increase in compute power. The artists have an essentially infinite appetite for detail and realism, and Pixar's resources have grown over the decade so it can afford to allocate more computers to the task, allowing each to run longer to achieve the artist's and animator's ambitions for the scenes.

The dimensions of the original juggler are 320 x 200.  It's possible we could render the ray traced Amiga juggler today in real time at close to 30 fps-- but barely. Despite many hyperbolic marketing claims of "rendering Toy Story in real time", real time ray tracing remains something of a holy grail in practice-- considering Toy Story was rendered at 1536 x 922. Who knows what we'll be able to render in the next 20 years?

source

 

 



EMULATION is the past.....NOW.......B_E_L_I_E_V_E

 

 


I've been waiting for rt ray tracing for so long...



Squilliam said:
vlad321 said:
GG consoles, g-fucking-g.

Now if it only pcould play as well as it will look.....

Late 2012... most likely.

Laptops outselling desktops 2:1 by then.

Also you're offtopic, flame baiting etc.

 

Commenting on how it looks, and comment on possible gameplay. Quite on topic.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835