By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Japanese Gaming Companies Struggling

reaver_x said:

"JRPG this gen that didn't have turn base gameplay,"

Star Ocean, Kingdom Hearts, Tales of series, Dark Cloud Series, Demon's Souls

"a story in which a main character had to save the world/girl, and didn't have terrible voice overs"

Persona 4, Demon's Souls, Valkyria Chronicles

"Then name me a JRPG where you can play the game again and again with the story having a different outcome"

You got me there but do i give two fuks about this......no *Gasps* =O

Anymore retarded and biased questions u want to throw at as us?? If not then plz go back to the WRPG boards where u belong. go on get!!!


My post contain SPOLIERS to some games. LOL funny! VC and persona 4 are turn based. Kingdom Hearts 1 the story involves Sora having to find his friends, one turning emo and Kairi ( Who happens to be a princess, imagine that!) looses her heart and Sora has to find it (how cute). Star Ocean series (3 and 4) had terrible voice overs and the battle systems pretty much stayed the same which is ok but with a lack luster stories, the changes( Star Ocean 4 added the new BEAT system which mildly changed the battle systems ) are unless. ToV is a story that involves a a group of rag tag people who end up having to stop a monster or something ( didn't finish it ) that can destroy all life ( is it like FFX's Sin?). Dark Cloud series story is similar to Star Ocean and Chrono trigger/Cross where the main characters travel through time using some stone or portal to stop/prevent something from happening or kill something or someone before it/they destory or take over the world. Demon Souls took a more western approach with character customization ( appearance and weapons ) menu system, and even character classes ( Knight, Priest, Thief, Magician, Temple Knight, Soldier, Wanderer, Royal I think and Hunter). FFXIII has added guns and changed the turn based system into some type of free moving ( in a way ) combo combat to appeal to western gamers. RoF is using guns as well to do the samething. Its small changes but its oblivious they made them with western gamers in mind.

GamerTag/PSN ID JoshmyersBV (please add me I have 2 friends on Xbox Live)

Around the Network
Kenryoku_Maxis said:
Dinomax said:
spdk1 said:
^ you cant really compare a big budget anime film and a cheap TV anime, thats like comparing Wall-E and an episode of scooby doo based on the art style and animation prowess.

I do however agree, the anime bust in recent years is partly due to an oversatuation of cheaply made stuff that many will not buy.

Well I would of used Hajime No Ippo to defend TV anime, but surprise surprise it got canned because more people were watching exactly what I posted.

Just because you got a smaller budget doesnt exclude effort, I mean One Piece is in the same boat (quick to animate) Yet it still pulls through. 

They didn't can Hajime no Ippo.  It got a second season and they're preparing more currently to be aired in the future (as stated by Takamura's seiyuu).  The very reason Hajime no Ippo isn't airing continuously is because its such high quality and they need to do it in spurts.

And 'cutting Anime influences' is not the problem.  But since no one read my post about improving marketing and localizations, you don't know what the real problem is.  If you don't like Anime influences, then you don't like Japanese games, period.  The vast majority of Japanese games have some kind of Anime influence, either a soft reference such as a nod to a popular show or an in-joke to something like crayon Shin-chan or a direct reference such as using the same character designer or even director as a popular Anime series.  The Anime and Gaming series are very closely tied together in Japan and to say 'take anime crap out' is like saying take Samurai and buck rodger influences out of Star Wars.

That's an interesting analogy.  I agree that Lucas may have been influenced by Samurai and Buck Rogers, but the difference is American audiences didn't flock to Star Wars in 1977 because there were Samurai and Buck Rogers references in the movie.  I know... I was 17 and went to see the original Star Wars 6 times at the theater because it represented every teenage boy's dream of going on a high adventure, rescuing the princess, etc.  I'm starting to wonder if the Japanese aren't getting burned out on Anime and having every game tightly tied into it, hence the softer gaming market in Japan for Japanese-oriented titles.



Make more turnbased RPG's...problem solved



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

Naum said:
Make more turnbased RPG's...problem solved

The problem was sales outside of Japan. Those kind of games don't sell.



Koei is a very bad reference.

The majority of their games are based on a popular Legend 'The romance of the Three Kingdoms' that barely no one knows in the West (and that is sad cause it is a good story).



 

Around the Network
Manos said:
Naum said:
Make more turnbased RPG's...problem solved

The problem was sales outside of Japan. Those kind of games don't sell.

I thought part of the problem was that sales WITHIN Japan were not strong enough to support a Japanese-only market...



Final Fantasy VII wasn't a global title for SE??
Or was it for Squaresoft before merging with Enix?



Owner of PS1/PSOne , PS2 phat/slim  , PS3 phat/slim , PS Eye+Move and PSP phat/slim/brite/go (Sony)

The Official PS Vita Thread! Get all your latest PS Vita news here! Come join us!

 


crumas2 said:
Kenryoku_Maxis said:
Dinomax said:
spdk1 said:
^ you cant really compare a big budget anime film and a cheap TV anime, thats like comparing Wall-E and an episode of scooby doo based on the art style and animation prowess.

I do however agree, the anime bust in recent years is partly due to an oversatuation of cheaply made stuff that many will not buy.

Well I would of used Hajime No Ippo to defend TV anime, but surprise surprise it got canned because more people were watching exactly what I posted.

Just because you got a smaller budget doesnt exclude effort, I mean One Piece is in the same boat (quick to animate) Yet it still pulls through. 

They didn't can Hajime no Ippo.  It got a second season and they're preparing more currently to be aired in the future (as stated by Takamura's seiyuu).  The very reason Hajime no Ippo isn't airing continuously is because its such high quality and they need to do it in spurts.

And 'cutting Anime influences' is not the problem.  But since no one read my post about improving marketing and localizations, you don't know what the real problem is.  If you don't like Anime influences, then you don't like Japanese games, period.  The vast majority of Japanese games have some kind of Anime influence, either a soft reference such as a nod to a popular show or an in-joke to something like crayon Shin-chan or a direct reference such as using the same character designer or even director as a popular Anime series.  The Anime and Gaming series are very closely tied together in Japan and to say 'take anime crap out' is like saying take Samurai and buck rodger influences out of Star Wars.

That's an interesting analogy.  I agree that Lucas may have been influenced by Samurai and Buck Rogers, but the difference is American audiences didn't flock to Star Wars in 1977 because there were Samurai and Buck Rogers references in the movie.  I know... I was 17 and went to see the original Star Wars 6 times at the theater because it represented every teenage boy's dream of going on a high adventure, rescuing the princess, etc.  I'm starting to wonder if the Japanese aren't getting burned out on Anime and having every game tightly tied into it, hence the softer gaming market in Japan for Japanese-oriented titles.

Lucas not only may have been influenced by Japanese culture and Buck Rodgers, he was quite directly.  Just listen to him talk about Star Wars for 5 minutes and you can't go without him mentioning his influences from Akira Kurosawa or trying to 'recreate old 1940s SciFi Cereals like Buck Rodgers', etc.

But more to the point, Anime influences in games shouldn't be a negative.  I mean, we had that 10 year explosion in the Anime industry in America and in Japan, Anime is on an upswing after about 10 years of bad sales.  If anything, Anime themed games and more cooperation between the Anime and gaming industry is a positive thing from now on.  The problem for why Anime has lost interest in America is the same reason why many people have lost their interest in Japanese games, bad marketing and localizations and heavy competition from western based game studios.  Japanese gaming companies were basically getting a free ride for the last 10-15 years with little competition from Western game developers, and produced inferior versions of games for international release.  That's no longer cutting it.



Six upcoming games you should look into:

 

  

Kenryoku_Maxis said:

But more to the point, Anime influences in games shouldn't be a negative.

Oh but it is, for a lot of people.

I think it is good that Japanese devs are suffering. It might lead them to making some interesting games for western audience.



i still fail to see what the problem is with anime themed art. Does it look bad or soemthing?? b/c i dont see it