By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Heavy Rain...Heavy sales flop?

Day one purchase for me!



Playing and finishing games first>>>>>>>>>>Then talking!

Opinions are subjective and just like moods, can change.

TOP 12: Deus Ex, Shadow Man, Castlevania: Symphony of the Night, Shin Megami Tensei: Nocturn, Castlevania: Lords of Shadow, Metroid Prime, Zelda (series), Uncharted (series), FF Tactics, Persona (series), Demons Souls, Vagrant Story.

MOST WANTED: Deus Ex: Human Revolution, The Last Guardian, ICO/Shadow OTC HD

Around the Network

Hmm I'd say beetween 500-1000k for first year.

I think I'll pass it as Fahrenheit had way too much QTE for my taste.



PROUD MEMBER OF THE PSP RPG FAN CLUB

Considering the PS3's installed base will have greatly grown, and the type of consumers playing a PS3 would have indeed changed too (less hardcore gamers, and casual gamers now attracted by the lower price), I'd say Heavy Rain could easily make 1 million units sold by the end of 2010 with proper marketing support.



Indigo Prophecy: History will repeat itself.

I loved IP, but I love adventure games (which puts me in the minority of console game *purchasers*).

I think for all the people here who are saying "This is a MUST BUY", what a good portion of them really mean is "This is a MUST BUY once it gets a price cut to $20 because I'm not paying full price for a timing-sensitive button-press interactive movie"

Will it be an engrossing story? Undoubtedly.

Will it have replayability in any real meaningful sense? The kind that pulls people right back to playing it again?
Nope. Some posts I've read insist that they would play the game once, put it away for a while and get back to it later for another playthrough. I have a stack of dusty games boxes for which I made the same promise and I think other people do, too. Once through is pretty common for a non-multiplayer experience.

Will it do much more than make its money back? Possibly, but I wouldn't call this any kind of a serious mover.

Note: HR is my kind of gaming experience, I like adventure games, I'm sure I'll love this, I'm just ...keepin' it real, yo.
Most of y'all game purchasing public aren't going to kick out for a once-through, no multiplayer, button-press-only experience for $60.



rover said:
Indigo Prophecy: History will repeat itself.

I loved IP, but I love adventure games (which puts me in the minority of console game *purchasers*).

I think for all the people here who are saying "This is a MUST BUY", what a good portion of them really mean is "This is a MUST BUY once it gets a price cut to $20 because I'm not paying full price for a timing-sensitive button-press interactive movie"

Will it be an engrossing story? Undoubtedly.

Will it have replayability in any real meaningful sense? The kind that pulls people right back to playing it again?
Nope. Some posts I've read insist that they would play the game once, put it away for a while and get back to it later for another playthrough. I have a stack of dusty games boxes for which I made the same promise and I think other people do, too. Once through is pretty common for a non-multiplayer experience.


Will it do much more than make its money back? Possibly, but I wouldn't call this any kind of a serious mover.

Note: HR is my kind of gaming experience, I like adventure games, I'm sure I'll love this, I'm just ...keepin' it real, yo.
Most of y'all game purchasing public aren't going to kick out for a once-through, no multiplayer, button-press-only experience for $60.

The game has plenty of replay value. Each time you play it you will get a completley different outcome depending on your actions.



Around the Network
dobby985 said:
rover said:
Indigo Prophecy: History will repeat itself.

I loved IP, but I love adventure games (which puts me in the minority of console game *purchasers*).

I think for all the people here who are saying "This is a MUST BUY", what a good portion of them really mean is "This is a MUST BUY once it gets a price cut to $20 because I'm not paying full price for a timing-sensitive button-press interactive movie"

Will it be an engrossing story? Undoubtedly.

Will it have replayability in any real meaningful sense? The kind that pulls people right back to playing it again?
Nope. Some posts I've read insist that they would play the game once, put it away for a while and get back to it later for another playthrough. I have a stack of dusty games boxes for which I made the same promise and I think other people do, too. Once through is pretty common for a non-multiplayer experience.


Will it do much more than make its money back? Possibly, but I wouldn't call this any kind of a serious mover.

Note: HR is my kind of gaming experience, I like adventure games, I'm sure I'll love this, I'm just ...keepin' it real, yo.
Most of y'all game purchasing public aren't going to kick out for a once-through, no multiplayer, button-press-only experience for $60.

The game has plenty of replay value. Each time you play it you will get a completley different outcome depending on your actions.

Well, fair enough if that turns out to be true.  

If you are suggesting that in the middle of the first act you can go right, rather than left, and the entire story will change and lead you to different acts 4, 5 and 6, then bring it on! That would be fantastic.

If you are referring to 'in this playthrough I saved the kid from drowning, so he was able to thank me in the last act' as completely different outcome, that's less compelling.  ...and more likely, based on IP.

In reality, with a 'choose your own path' game, the amount of content necessary to get 'completely different outcomes' is staggering.

In any case, all those completely different outcomes must be coded and tested, unique art and audio assets created, which adds to the development time of the game, which adds to the development cost of the game (they are all pulling a salary), which ultimately affects how quickly (or even if) this game will be profitable.

Obviously, if the cost of the game is reduced, the number of copies sold must increase.

If all those who are signing up for "This is a MUST BUY" don't support the game by purchasing it, it'll suffer the same fate as IP, which is to be well regarded and under played, and yet more proof that these types of games aren't worth developing at this level of quality.



CGI-Quality said:
huaxiong90 said:
shio said:
huaxiong90 said:
shio said:
As much as I hate Sony for getting the exclusivity of Heavy Rain, I don't want Quantic Dream to disappear because of the failure of Heavy Rain. So, I hope Heavy Rain will be big enough to cover the costs and give some change, but not a good success.

You're just angry because it used to be PC exclusive.

 

And why DON'T you want it to be a good success? If it succeeds, more doors to future games like this will open, and they don't have to necessarily be exclusive.

I'm "angry" because it's not coming to PC (as we know for now), I don't care about exclusivity because Adventure games usually translate well enough from PC to Console, and vice-versa.

I want Heavy Rain to not be a good success because it would force Quantic Dream to think twice about not leaving the PC out again (by far the main platform for Adventure games)

I was kidding, lol. Just throwing a joke at your sig.

 

Seriously though, I think Quantic Dream know Adventure games have a strong market on PC. But remember, Sony is publishing the game now, and they're definitely not going to consider other options besides the PS3 (obviously). You should give it a chance. If it sells well on PS3, then we can see more Quantic Dream games being put out multiplatform, and everyone will be happy.

Actually, if HEAVY RAIN proves to be the innovative hit it's striving for, I see them being purchased by Sony.

That would be a very wise move by Sony. I've always wanted them to acquire Quantic Dream and Insomniac, to be honest.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

huaxiong90 said:
CGI-Quality said:
Slimebeast said:
fifa10 said:
I don't think Cage cares that much about Heavy Rain sales, and we shouldn't either. Of course, minimal sales are required to fund the project, but that's all.

Like CGI said, it brings something new to the gaming industry, that's what matters most.

As an adult, I'm really fed up with shooters and generic games right now. We need something new. We need games for adults (including moral decisions and - why not - sexuality). We need more mature games now.

The average game is aimed at 15 years old people, yet the average gamer is around 32 if I remember correctly. I see a problem there.

Of course he cares about the sales! (for the reasons u just described) But I understand what you mean, and I agree with everything else. Good post.

Cage cares about the game being received well. This is one of the reasons it was delayed, he wants perfection. I'd MUCH rather that than some dev that says, oh well, just put it out, it'll sell 5 million copies regardless.

This. Rarely any developer nowadays puts innovation above money.

You're saying it like innovation works against earning money while in fact it's usually the other way around - you have to constantly innovate to stay competitive and be able to earn money. Heavy Rain is a good example of that.

Had Quantic Dreams made Heavy Rain with traditional point 'n click mechanics instead of this fast dynamic use of QTE's for action elements and decision making, then the game would be far more overlooked by this generation of gamers.



Slimebeast said:
huaxiong90 said:
CGI-Quality said:
Slimebeast said:
fifa10 said:
I don't think Cage cares that much about Heavy Rain sales, and we shouldn't either. Of course, minimal sales are required to fund the project, but that's all.

Like CGI said, it brings something new to the gaming industry, that's what matters most.

As an adult, I'm really fed up with shooters and generic games right now. We need something new. We need games for adults (including moral decisions and - why not - sexuality). We need more mature games now.

The average game is aimed at 15 years old people, yet the average gamer is around 32 if I remember correctly. I see a problem there.

Of course he cares about the sales! (for the reasons u just described) But I understand what you mean, and I agree with everything else. Good post.

Cage cares about the game being received well. This is one of the reasons it was delayed, he wants perfection. I'd MUCH rather that than some dev that says, oh well, just put it out, it'll sell 5 million copies regardless.

This. Rarely any developer nowadays puts innovation above money.

You're saying it like innovation works against earning money while in fact it's usually the other way around - you have to constantly innovate to stay competitive and be able to earn money. Heavy Rain is a good example of that.

Had Quantic Dreams made Heavy Rain with traditional point 'n click mechanics instead of this fast dynamic use of QTE's for action elements and decision making, then the game would be far more overlooked by this generation of gamers.

No I didn't say that, I meant that innovation is risky. Most companies these days milk franchises like crazy just to get money rolling.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Meh I really don't care if Heavy Rain sells below a million, as long as it has quality (Which is likely it'll have)
It is a new ip after all in a genre where there arent too many games for